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NPC Generator

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Advanced [show]


Anthony Mori, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He dresses in collared shirts and wears a proper scarf over his head. His white hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in a small desert village. A few years later when the east was not economically sound they moved to his current location. He now travels the world, in search of power and loot.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic. Bonds: Immigrant, Nature, Adventurer, Job. Occupation: Mercenary

Voice: Low and grunting

Attributes [hide]

Anthony Mori, Male Human Wizard 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 12 (+1)16 (+3) 10 (+0)11 (+0)
Skills Persuasion +3, Religion +6
Senses Passive Perception 10
Languages Common, Aquan, Draconic, Giant
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 5000 sp. Blue star sapphire (1400 gp). Tourmaline (60 gp). Alexandrite (700 gp).


Social Check DCs


Roger Morton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has the majority of his body covered in plate. His hair is greying and his face has many wrinkles. His gray eyes are slightly larger than normal.

Personality: Eccentric and domineering, Roger will drive conversation. He is lazy and tries to find solutions quickly.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to giants.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Extrovert. Flaws: Lazy. Bonds: Religious, Mentor. Occupation: Spy

Voice: Forgets to breathe while speaking

Attributes [hide]

Roger Morton, Male Human Wizard 8
Medium (5'8") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)15 (+2) 9 (-1)18 (+4)
Skills Intimidation +7, Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Ignan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 1000 gp. Onyx (50 gp). Amber (80 gp). Amber (80 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Appleton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Dyer. He has done his best to style his brown hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of western immigrants he idolized his mother. A gifted student he started as a Servant, but he got bored and became a Dyer. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: Further expansion of business; and to be a servant again

Ideals: Optimist. Flaws: Fearful. Bonds: Job, Immigrant. Occupation: Dyer

Voice: Ums and uhs a lot

Attributes [hide]

Lance Appleton, Male Human Commoner 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Blue quartz (16 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gerald Sutherland, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears a worn and beaten armor. His brown hair and beard is wavy and long. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is lazy and tries to find solutions quickly.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by giants. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Flaws: Ugly, Lazy. Bonds: Enemies, Poor, Family. Occupation: Spy

Voice: Smooth and feminine

Attributes [hide]

Gerald Sutherland, Male Human Warrior 9
Medium (5'0") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 44 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)11 (+0) 15 (+2)10 (+0)
Skills Insight +5, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 240 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Staurheim, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long auburn hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A powerful brothel owner made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Entrepeneur. Bonds: Attractive, Enemies, Mentor, Family. Occupation: Laborer

Voice: Aggressive tone

Attributes [hide]

Hunter Staurheim, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 11 (+0)11 (+0) 17 (+3)10 (+0)
Skills Animal Handling +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 9000 sp. A small bag of saffron. (90 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs

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