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NPC Generator

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Advanced [show]


Drogo Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. He carries a battered greatsword and tarnished flail as well. He has brown hair. His thin eyebrows rest above his beady hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Gifted, Impeccable. Flaws: Ugly. Bonds: Religious. Occupation: Sculptor

Voice: Raspy

Attributes [hide]

Drogo Lindsay, Male Human Ranger 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)15 (+2) 8 (-1)9 (-1)
Skills Nature +4, Survival +1
Senses Passive Perception 9
Languages Common, Giant, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


John Garrick, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a well pressed and immaculate suit (or dress). He wears a top hat to cover his moderate length blonde hair. His face is scarred and worn.

Personality: He will rave to anyone who will listen. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. John was left his mother's suit of armor and trained in its use and care. He was granted druidic powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Opinionated, Gifted. Flaws: Ugly, Insane. Bonds: Military. Occupation: Hunter

Voice: Thin and wheezing

Attributes [hide]

John Garrick, Male Human Sorcerer 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)9 (-1) 15 (+2)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Odo Easton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a red vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his red boots flare out at the collars. He has shaved his head bald. His fierce green eyes like to dwell on things.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful brothel owner made him what he is. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Odo took refuge in the large cave and found the beat up mace and armor he uses now. He tends to his Fisher job now, and dutifully fulfills any obligations he has.

Motivation: Revenge; and further expansion of business

Flaws: Antagonistic. Bonds: Job, Mentor, Nature, Enemies. Occupation: Fisher

Voice: Uses lots of figures of speech

Attributes [hide]

Odo Easton, Male Human Expert 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)10 (+0) 14 (+2)8 (-1)
Skills Acrobatics +0, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Robert Copeland, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man is well dressed, constantly wearing a black suit, green shirt, and white tie. He has moderate length chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: Robert is depressed about a lot of things. He tends to be a nihilist. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: When he was but 6 years old his parents immigrated from the west. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his son; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Depressed, PTSD. Bonds: Immigrant, Family. Occupation: Animal Trainer

Voice: Mumbles to self between sentences

Attributes [hide]

Robert Copeland, Male Human Ranger 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)17 (+3) 14 (+2)16 (+3)
Skills Investigation +6, Survival +5
Senses Passive Perception 12
Languages Common, Goblin, Sylvan, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 2000 sp.


Social Check DCs


Guy Thackeray, Male Human [Permalink]

Personal [hide]

Description: An older man who wears grey trousers with brown and black striped suspenders. He wears various colorful collared shirts, he is not a threatening figure. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His fierce brown eyes like to dwell on things.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy; and balancing his hectic life and new guard responsibilities is difficult

Ideals: Justice. Flaws: Insomniac. Bonds: Nature, Job, Rich. Occupation: Guard

Voice: Australian accent

Attributes [hide]

Guy Thackeray, Male Human Monk 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)10 (+0) 6 (-2)9 (-1)
Skills Medicine +0, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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