Simon Kent, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a perfectly clean shirt and pair of pants. His golden hair is kept up in a ponytail inside a top hat. He has a tattooed face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Simon was born with his father's beautiful face. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels threatened by others; and find a way to reverse the transformation of his brother
Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Family. Occupation: Blacksmith
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 35 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 70 pp.
Trym Blakely, Male Human [Permalink]
Personal [hide]
Description: A 6'6" western man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a broad hat to cover his moderate length auburn hair. His eyes are likewise amber.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He feeds upon the attention of others.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by orcs. Trym was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Joker. Flaws: Mundane. Bonds: Rich, Attractive, Enemies. Occupation: Cook
Voice: Indian accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 10 pp. 1 Minor magic item.
Randal Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a blue costume with the symbols of luck on his torso. He has wavy silver hair. He has a dull look in his hazel eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To share knowledge with the world; and to unite with his sister
Ideals: Logical. Flaws: Shy, Forgetful. Bonds: Slave, Family. Occupation: Doctor
Voice: Indian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp.
Cory Dryden, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His hazel eyes are slightly larger than normal.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He never wears the same outfit twice, unless he absolutely has to.
History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cook work with an outfit from a few towns over. Cook work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Cook for the past few years.
Motivation: Doesn't want to be a Cook and was forced into it by his family; and marry his sister to traveling adventurers
Ideals: Artistic. Flaws: Greedy, Disease. Bonds: Job, Family. Occupation: Cook
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 2000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Kyle Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears black leather gloves, a black jacket, and tight pants. He has a hunchback. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He receives visions of the future at random moments
History: Kyle lived on a farm with his father, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well; and to unite with his sister
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Family, Religious. Occupation: Dilettante
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 30 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 9 (-1) | 19 (+4) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic, Orc, Celestial, Elven
Attacks Melee +2 / 2d10-1, Ranged +1 / 2d10-2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 140 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!