Lewis Kenley, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown cloak and cross-gartered black stockings, and sports empty pouches on his belt. His hair is short and silver. His green eyes peer out from beneath his feathered brown hat.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a desert tribe. Like his mother and his brother before him, after school he went straight into learning to become a Map Maker. He then took over the family business and is one of the better Map Maker for hire.
Motivation: He wants to get laid; and balancing his hectic life and new map maker responsibilities is difficult
Ideals: Passionate, Logical. Bonds: Nature, Job, Has a crush. Occupation: Map Maker
Voice: Squeaky
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Abyssal, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 100 gp. Brown-green garnet (50 gp). 1 Minor magic item.
Kyle Stafford, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is lengthy and is close to two feet long. His blue eyes have a joyful gleam in them most of the time.
Personality: Kyle hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.
History: When he was but 4 years old his parents immigrated from the north. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle; and a strong sense of loyalty to human people
Ideals: Artistic, Persistence, Gifted. Bonds: Immigrant. Occupation: Tanner
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 43 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Roland Trowbridge, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear yellow pants and tee shirts. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are a pleasant amber.
Personality: Abrasive and pushy, he has a hard time making friends. Around other people he will do his best to conceal his emotions and appear jolly.
History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants a kiss
Ideals: Gifted. Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant. Occupation: Architect
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Norman Ansley, Male Human [Permalink]
Personal [hide]
Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his longsword. He has a small bristly mustache and wavy brown hair. He has a dull look in his hazel eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He never wears the same outfit twice, unless he absolutely has to.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Brewer, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Ideals: Philantrophist, Artistic, Gifted. Bonds: Job. Occupation: Performer
Voice: German accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. Banded agate (7 gp). Banded agate (7 gp). Azurite (7 gp). 1 Minor magic item.
Bernard Kenley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man tends to wear a yellow poncho over his likewise colored trousers and shirt. He has wavy chestnut hair. He wears large thick round spectacles.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bernard took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He used his abilities to travel the world and help people.
Motivation: To end his boredom.
Ideals: Philantrophist. Flaws: Mundane. Bonds: Poor, Military, Nature. Occupation: Baker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 7 (-2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 18000 cp.
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