Anthony Hampton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, and carries flails. He keeps his long white hair kept up in a rat tail. His eyes, though not visible through his cowl, are blue.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in a small desert village. Cursed with vampirism at a very young age, Anthony has worked very hard to control his curse. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Attractive, Nature. Occupation: Carpenter
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp.
Hubert Soames, Male Human [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior. He is muscular with a powerful set of arms. He has a small bristly mustache and wavy black hair. His skin is flawless and his green eyes scan people very quickly.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is an amazing painter.
History: He was raised in a desert tribe. His father was a mechanic, and taught him how to fix just about anything. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Gifted, Persistence. Bonds: Attractive, Nature. Occupation: Actor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 300 gp. Old masterpiece painting (700 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Robert Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears professional attire. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. His hazel eyes are passionate and lively.
Personality: He loves telling others what to do and how they should feel about things. He is a great chef.
History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.
Motivation: Wants a kiss; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Opinionated, Gifted. Bonds: Attractive, Poor, Immigrant. Occupation: Gardener
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 8 (-1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Bertram Elton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a tight fitting green shirt and pants. Beneath his clothing is a huge mess of scar tissue. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.
Personality: He is irascible and easily irritated. He has all his life been fascinated with painting.
History: Bertram was raised in a hard working conservative environment. His childhood dream was to be a Barber, but he was a colossal failure. He ran away from his former home and has been making his living as a Gardener for the past few years.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Slave, Attractive, Job. Occupation: Gardener
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp. Gold and topaz bottle stopper cork (500 gp). Solid gold idol (800 gp).
Robert Gresham, Male Human [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He wears bulky yellow painted plate armor. His red hair is cut short. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised in a white middle class family as the only child. He worked as a nervous Herbalist and found it very stressful. He became a Herbalist soon after.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Impeccable. Flaws: Addict, Mundane. Bonds: Attractive, Job. Occupation: Herbalist
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
