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Advanced [show]


John Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of the four houses of cards on his torso. He has a slight overbite and is overall scrawny. He keeps his long black hair kept up in a rat tail. He has blue eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a xeno-phobe, disliking non-Humans.

History: John was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: An old rival family wants him found; and wants to raise his children well

Flaws: Insomniac, Racist. Bonds: Poor, Adventurer, Family. Occupation: Gardener

Voice: Uses sign language

Attributes [hide]

John Hastings, Male Human Barbarian 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 48 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 17 (+3)13 (+1) 17 (+3)14 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Chad Barton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his sickle. His golden hair is singed and shortened. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. When he's not drinking or sleeping the drinks off, he's doing music.

History: Sold as a small child to a slaver, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his music dream.

Motivation: To pay off his debts; and to get a good night's sleep

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Mentor. Occupation: Fletcher

Voice: Low and grunting

Attributes [hide]

Chad Barton, Male Human Aristocrat 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)16 (+3) 11 (+0)10 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Gnome, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Golden pearl (50 gp). Tiger eye turquoise (9 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cory Thornton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His skin is fair and his fingers are delicate and long. He has wavy blonde hair. He wears a mask on his face.

Personality: Cory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the north. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety

Ideals: Extrovert. Flaws: Fearful. Bonds: Immigrant, Adventurer, Military. Occupation: Map Maker

Voice: Sensual and smooth

Attributes [hide]

Cory Thornton, Male Human Cleric 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)17 (+3) 10 (+0)11 (+0)
Skills History +5, Insight +2
Senses Passive Perception 10
Languages Common, Undercommon, Terran, Aquan
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 18000 sp.


Social Check DCs


Odo Compton, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a Stetson hat to hide his balding. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the south to a Jeweler, Odo learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He was granted druidic powers by his dying sister.

Motivation: Wants to raise his children well; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Jeweler

Voice: Mumbles to self between sentences

Attributes [hide]

Odo Compton, Male Human Adept 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 10 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 6 (-2)9 (-1) 12 (+1)15 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 800 gp.


Social Check DCs


Guy Chester, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears professional attire. His black hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: While he acts the brute, he is far gentler than he would appear. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Guy hails from a village terrorized by goblins. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: Expand his business; and revenge

Ideals: Fighting. Bonds: Attractive, Job, Enemies, Adventurer. Occupation: Beggar

Voice: growls and snarls, animalistic

Attributes [hide]

Guy Chester, Male Human Rogue 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)11 (+0) 10 (+0)9 (-1)
Skills Persuasion +2, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 5000 sp.


Social Check DCs

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