Guy Acton, Male Human [Permalink]
Personal [hide]
Description: He wears a tan shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His brown hair is long and unkept. His hazel eyes are passionate and lively.
Personality: Overbrimming with self-confidence, Guy isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He is the product a well kept family trust fund and as such has never really known need. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Opinionated, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Tanner
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Undercommon, Ignan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 900 gp. Golden yellow topaz (1300 gp). Citrine (50 gp). Iolite (50 gp). 1 Minor magic item. 1 Minor magic item.
Gomory Norton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He usually wears his brown robe and has his ceremonial dagger always slung over his shoulder. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are hazel and he is always smoking a pipe.
Personality: He speaks before he thinks and is too direct. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was granted martial powers by his dying sister.
Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and an old rival family wants him found
Ideals: Entrepeneur, Gifted. Flaws: Impulsive. Bonds: Family. Occupation: Mercenary
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 9 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 11 (+0) | 8 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple +4
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thomas Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a brown tunic with tan highlights, and long grey pants that bunch up around his shoes. He keeps his long silver hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invites people to come help in his community garden.
History: Born in a small village he learned the ways of the warrior from his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Philantrophist, Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Spy
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Richard Rylan, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With bright black hair and a scraggly beard. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily eccentric. He does not trust anyone and sleeps with one eye open.
History: Richard was born in the south. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He is untrained/undisciplined, which makes him dangerous.
Motivation: To get a good night's sleep; and a strong sense of loyalty to human people
Ideals: Persistence. Flaws: Insane, Insomniac, Racist. Occupation: Spice Merchant
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 90 pp. Jet (130 gp).
Anthony Kent, Male Human [Permalink]
Personal [hide]
Description: This malnourished man usually wears his blue robe and has his monstrous two handed axe always slung over his shoulder. His long black hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. As long as the job gets done he does not care how it got done.
History: Born in the east his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions; and he's repulsed by the pc
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Attractive, Religious. Occupation: Shepherd
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 17 (+3) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Half-Plate.
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