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NPC Generator

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Advanced [show]


Balimaar Bentham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an entirely white suit with grey socks and a vest with buckled shoes. His hair, while still mostly white, has prominent grey streaks. His eyes are violet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor.

Ideals: Disciplined. Flaws: Ugly, Secretive. Bonds: Nature. Occupation: Barkeep

Voice: Soothing and warm

Attributes [hide]

Balimaar Bentham, Male Human Commoner 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)13 (+1) 17 (+3)14 (+2)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Star rose quartz (20 gp).


Social Check DCs


Raymond Wakefield, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. His blonde hair is matted, messy, and big. His eyes are a pleasant green.

Personality: He is mildly Human supremacist, though he does not identify as such. He does not trust anyone and sleeps with one eye open.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Racist, Insomniac. Bonds: Religious, Mentor. Occupation: Roofer

Voice: Low and grunting

Attributes [hide]

Raymond Wakefield, Male Human Commoner 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)12 (+1) 9 (-1)12 (+1)
Skills Animal Handling +1, Nature +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Violet garnet (300 gp). Blue quartz (13 gp). Red spinel (70 gp).


Social Check DCs


Simon Astley, Male Human [Permalink]

Personal [hide]

Description: He has a large pastel mantle and cape that has been intricately interwoven into his grey robe. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is an amazing painter.

History: Sold as a small child to a brothel owner, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has money and likes to spend it; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Secretive. Bonds: Mentor, Rich. Occupation: Miner

Voice: Gruff and masculine

Attributes [hide]

Simon Astley, Male Human Rogue 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)11 (+0) 14 (+2)16 (+3)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 400 gp. Black star sapphire (1600 gp). Moonstone (20 gp). Zircon (20 gp). Lapis lazuli (11 gp).


Social Check DCs


Simon Landon, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a grey suit, brown shirt, and tan tie. With bright silver hair and a scraggly beard. He has gleaming, smiling blue eyes.

Personality: He likes to make people angry or surprised. He is harsh and unforgiving.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His arcane abilities were realized during a raid on his village. He has never given up on his painting dream.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Gifted, Artistic. Flaws: Antagonistic, Fearful. Bonds: Immigrant. Occupation: Gardener

Voice: French accent

Attributes [hide]

Simon Landon, Male Human Rogue 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 13 (+1)17 (+3)
Skills Deception +6, Stealth +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 11000 sp. Aquamarine (500 gp).


Social Check DCs


Anselm Shelby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair, while still mostly auburn, has prominent grey streaks. He has gleaming, smiling amber eyes.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He hasn't been sleeping well lately.

Motivation: He wants revenge against dire rats; and to reunite with his absent father

Ideals: Disciplined. Flaws: Insomniac. Bonds: Family, Job, Enemies. Occupation: Actor

Voice: American accent

Attributes [hide]

Anselm Shelby, Male Human Adept 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 9 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 4 (-3)14 (+2) 15 (+2)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 4000 sp. Gold music box (2000 gp). 1 Minor magic item.


Social Check DCs

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