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NPC Generator

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Advanced [show]


Thomas Nibley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his quarterstaff. He is bald on top and has large brown tufts of hair around his ears. His ears are large.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their daughter. He worked as a Mortician, and he later adopted a second daughter.

Motivation: Doesn't want to be a Mortician and was forced into it by his family; and an old rival family wants him found

Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Thomas Nibley, Male Human Warlock 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 51 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 18 (+4)9 (-1) 14 (+2)12 (+1)
Skills Persuasion +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Kirby, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt. His brown hair is still thick. His amber eyes are slightly larger than normal.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is obsessed with finding treasure.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shoemaker arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 12 years.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a shoemaker and was forced into it by his family

Bonds: Attractive, Adventurer, Rich, Job, Family. Occupation: Shoemaker

Voice: Mumbles to self between sentences

Attributes [hide]

Bernard Kirby, Male Human Warrior 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 13000 cp.


Social Check DCs


Gerald Wesley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: Cocky and sure of himself, he believes he is the best Engraver born in the past three hundred years. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gerald was born the youngest of three triplets. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: Doesn't want to be a Engraver and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: PTSD. Bonds: Job, Family. Occupation: Engraver

Voice: Pronounces O like U

Attributes [hide]

Gerald Wesley, Male Human Druid 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 48 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)10 (+0) 11 (+0)9 (-1)
Skills Deception +2, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 300 gp. 1 Full Plate.


Social Check DCs


Alexandre Langston, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a long, green cloak. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling violet eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also has developed a complete distrust of the Miller profession.

History: Alexandre lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has never given up on his poetry dream.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Entrepeneur, Artistic. Flaws: Insane. Bonds: Family, Job. Occupation: Assassin

Voice: Tuts and clicks tongue

Attributes [hide]

Alexandre Langston, Male Human Druid 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)16 (+3) 11 (+0)11 (+0)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 9000 sp. Obsidian (4 gp). Alexandrite (1200 gp). Rock crystal (20 gp). Red garnet (150 gp). Obsidian (4 gp). Violet garnet (1200 gp).


Social Check DCs


Randal Webley, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. He is portly but not overly obese. He has brown hair. He has several tiny opal earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. He receives visions of the future at random moments

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Disciplined, Gifted. Bonds: Rich, Military. Occupation: Stableman

Voice: Rolls R's

Attributes [hide]

Randal Webley, Male Human Wizard 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)10 (+0) 7 (-2)10 (+0)
Skills Insight +0, Intimidation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 500 gp. 1 Breastplate. 1 Banded mail.


Social Check DCs

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