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NPC Generator

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Advanced [show]


Hugh Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is short and white. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Hugh was raised in a hard working conservative environment. Through the years after Hugh was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Hugh's father didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Bather.

Motivation: To be a Architect again.

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Job. Occupation: Bather

Voice: Switch between two voices

Attributes [hide]

Hugh Gentry, Male Human Warrior 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)7 (-2) 9 (-1)13 (+1)
Skills Investigation +0, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp. 1 Darkwood Shield. 1 Masterwork studded leather.


Social Check DCs


Cory Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has a moderate pudge and is not very fit. His hair is cut close to his head. His green eyes are slightly larger than normal.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Ideals: Logical. Flaws: Racist. Bonds: Military, Job, Rich. Occupation: Architect

Voice: Speaks with back of mouth

Attributes [hide]

Cory Tatum, Male Human Warlock 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)11 (+0) 8 (-1)14 (+2)
Skills Athletics +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 200 gp.


Social Check DCs


Gunter Shelby, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a large brown jacket, and a wedding ring on his right hand. His auburn hair is slicked back into a classic pompadour. His fierce hazel eyes like to dwell on things.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He would rather hide behind his crafts than deal with other people.

History: Gunter was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gunter took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well.

Ideals: Justice, Artistic. Flaws: Shy. Bonds: In love, Family, Nature. Occupation: Cartwright

Voice: Scandinavian accent

Attributes [hide]

Gunter Shelby, Male Human Adept 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Nature +3, Stealth +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 2200 sp.


Social Check DCs


Hunter Charlton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. With bright red hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: The child of a Slave Trader, who enjoyed hunting, Hunter was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: He uses money and sex appeal to get what he needs; and marry his sister to traveling adventurers

Ideals: Gifted. Bonds: Rich, Attractive, Family, Nature, Job. Occupation: Miller

Voice: Pronounces difficult words wrong

Attributes [hide]

Hunter Charlton, Male Human Bard 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 53 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 15 (+2)9 (-1)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 900 gp. Red-brown spinel (130 gp). Deep blue spinel (600 gp). Deep blue spinel (600 gp). Moonstone (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Kimberley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are brown.

Personality: Stoic and calm, he prefers to meditate than take action. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Alex was born the youngest of three triplets. His mother had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: A deep hatred of brigands; and he has money and likes to spend it

Ideals: Disciplined. Bonds: Rich, Family, Job, Enemies. Occupation: Bookbinder

Voice: Slow speaker

Attributes [hide]

Alex Kimberley, Male Human Expert 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)18 (+4) 12 (+1)12 (+1)
Skills Religion +6, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Aquan, Halfling, Elven, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Star rose quartz (30 gp). Zircon (30 gp). Freshwater pearl (5 gp). 1 Hourglass. 1 Silk rope. 1 Magnifying glass.


Social Check DCs

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