Simon Mori, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and grey workpants. His shirt is yellow, and he wears a heavy grey leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His hair is short and brown. He is very pretty but has cold, dead eyes.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His father raised him in a mountain cabin. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and revenge
Flaws: Fearful. Bonds: Attractive, Enemies, Adventurer, Nature. Occupation: Sculptor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Dwarven, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (800 gp). Sapphire pendant on gold chain (800 gp). Gold and topaz bottle stopper cork (1700 gp). Sapphire pendant on gold chain (800 gp). 1 Minor magic item.
Gilbert Langdon, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears very tight pants and wife beaters, though occasionally he sports a white coat. He has a hunchback. His chestnut hair is lengthy. His face is scarred and worn.
Personality: Gilbert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.
History: Born in the south his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his absent mother.
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Navigator
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Halfling, Druidic
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raymond Sharps, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His blonde hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Raymond never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Entrepeneur. Bonds: Attractive, Adventurer, In love, Job. Occupation: Detective
Voice: Booming voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Terran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Alexandre Conway, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is long and golden with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. He is very pretty but has cold, dead eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Alexandre was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Shy. Bonds: Poor, Attractive, Job. Occupation: Performer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 7 (-2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Red spinel (40 gp). Sard (20 gp).
Godfrey Eastoft, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He likes to wear white tank tops with blue pants. He keeps his black hair in a flapper bob. He wears a mask on his face.
Personality: Godfrey is depressed about a lot of things. He tends to be a nihilist. He is lazy and tries to find solutions quickly.
History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He hasn't been sleeping well lately.
Motivation: He's attracted to the PC; and find a way to reverse the transformation of his sister
Flaws: Depressed, Lazy, Insomniac. Bonds: Family, Has a crush. Occupation: Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
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