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Advanced [show]


Diggory Tyndall, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a pastel coat with blue slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His brown hair and beard is wavy and long. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. Days after completing his studies, news broke out that his hometown was attacked by goblins. Diggory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Flaws: Shy, Disease. Bonds: Enemies, Job, Family. Occupation: Crown-heir

Voice: Strong lisp

Attributes [hide]

Diggory Tyndall, Male Human Cleric 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)10 (+0) 9 (-1)11 (+0)
Skills Athletics +4, Stealth +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Sard (50 gp). Chalcedony (50 gp). Tiger eye turquoise (7 gp). 1 Minor magic item.


Social Check DCs


Henry Norton, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is cut short. His eyes are likewise brown.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the south, but his parents moved at a very young age to the west. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Flaws: Racist. Bonds: Attractive, Rich, Immigrant. Occupation: Carpenter

Voice: Low range voice

Attributes [hide]

Henry Norton, Male Human Monk 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)16 (+3) 9 (-1)12 (+1)
Skills Nature +6, Persuasion +4
Senses Passive Perception 9
Languages Common, Aquan, Halfling, Elven
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 800 gp. Rose (60 gp). Red spinel (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Bradford, Male Human [Permalink]

Personal [hide]

Description: He likes to wear pastel tank tops with grey pants. He has shaved his head bald. His brown eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Norman was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To clean up the streets; and to protect his home

Ideals: Joker. Flaws: Secretive. Bonds: Job, Adventurer, Guardian. Occupation: Weaver

Voice: Can't modulate volume

Attributes [hide]

Norman Bradford, Male Human Commoner 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)10 (+0) 5 (-3)8 (-1)
Skills Animal Handling +0, Athletics +5
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +5

Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate. 1 Full Plate.


Social Check DCs


Heward Graeme, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He dresses like a well dressed Fisher does. Beneath his clothing is a huge mess of scar tissue. His blonde hair and beard is wavy and long. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.

Motivation: He is unsatisfied with his job.

Ideals: Extrovert, Fighting. Flaws: Addict. Bonds: Job, Slave. Occupation: Fisher

Voice: High pitched and raspy

Attributes [hide]

Heward Graeme, Male Human Warrior 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 5 (-3)16 (+3) 16 (+3)12 (+1)
Skills Animal Handling +6, History +6
Senses Passive Perception 13
Languages Common, Sylvan, Halfling, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Odo Watson, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a brown shirt with thin blue vertical stripes and black pants. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A powerful necromancer made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Ideals: Joker, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Barber

Voice: Old Prospector

Attributes [hide]

Odo Watson, Male Human Sorcerer 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 8
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 15 (+2)17 (+3) 11 (+0)14 (+2)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll, Goblin, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466653000

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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