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Advanced [show]


Lance Alby, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Banker does. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With bright chestnut hair and a scraggly beard. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Banker for hire.

Motivation: To be a Courier again; and balancing his hectic life and new banker responsibilities is difficult

Flaws: Antagonistic, Mundane, Disease. Bonds: Job, Attractive. Occupation: Banker

Voice: Rolls R's

Attributes [hide]

Lance Alby, Male Human Rogue 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 9 (-1)8 (-1) 14 (+2)13 (+1)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Gold dragon comb with red garnet eye (500 gp). 5 Acid flasks. 2 Smokesticks. 1 Everburning torch.


Social Check DCs


Gerard Stafford, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large white mantle and cape that has been intricately interwoven into his brown robe. His red hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is overprotective of those who hire his services. He is skeptical of what others tell him and is slow to trust.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Guardian, Family. Occupation: Painter

Voice: Soothing and warm

Attributes [hide]

Gerard Stafford, Male Human Commoner 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Sylvan, Auran
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp. Chrysoberyl (80 gp).


Social Check DCs


Simon Shelby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light green in addition to tight pants. His long auburn hair reaches down to his waist. He wears a mask on his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the west to a Marshal, Simon learned a great deal about his mother's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure.

Ideals: Optimist. Flaws: Secretive. Bonds: Job, Rich. Occupation: Marshal

Voice: Switch between two voices

Attributes [hide]

Simon Shelby, Male Human Monk 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 12 (+1)8 (-1)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Norman Fawcett, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a red coat over a white low-cut shirt, and a top hat upon his head. He wears a top hat to cover his moderate length black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Herbalist, but he was a colossal failure. He struck the Ruler job and began his own company from there.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Gifted. Flaws: Ugly, Insane, Cynical. Bonds: Job. Occupation: Ruler

Voice: Posh accent

Attributes [hide]

Norman Fawcett, Male Human Expert 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)15 (+2) 11 (+0)11 (+0)
Skills Athletics +6, Survival +3
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Cooper, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this southern man wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His chestnut hair is heavily combed to the left. His hazel eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Energy wise he seems alert and responsive.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Anselm's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Professionalism. Flaws: Disease, Antagonistic. Bonds: Military. Occupation: Stylist

Voice: Old thin voice

Attributes [hide]

Anselm Cooper, Male Human Warrior 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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