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Advanced [show]


Everard Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a black collared shirt and white pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has auburn hair. His amber eyes are slightly larger than normal.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Everard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Everard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Everard's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: To settle down with his crush; and wants a kiss

Flaws: Cynical, Hedonist, Antagonistic. Bonds: Rich, Has a crush. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Everard Beckwith, Male Human Commoner 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 4 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 7 (-2)11 (+0) 19 (+4)10 (+0)
Skills Athletics +5, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +7

Possessions: 1100 gp.


Social Check DCs


Gomory Elton, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he very much looks the part of a Bather. He has a silver handlebar mustache and slicked back silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He tends to his Bather job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Job, Enemies. Occupation: Bather

Voice: growls and snarls, animalistic

Attributes [hide]

Gomory Elton, Male Human Druid 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 16 (+3)6 (-2)
Skills Athletics +2, Intimidation +0
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 400 gp.


Social Check DCs


Guy Marleigh, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this northern man is generally shirtless and showing off his tattooed chest. He has a long golden beard with little hanging trinkets. His eyes, though not visible through his cowl, are hazel.

Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. He always tries to repair and not replace. It was this mentality that drove him into the Spice Merchant business.

History: He was born at the edge of vast forest. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Persistence. Flaws: PTSD. Bonds: Job, Nature, Religious. Occupation: Spice Merchant

Voice: Sleepy voice

Attributes [hide]

Guy Marleigh, Male Human Druid 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 8 (-1)12 (+1) 11 (+0)15 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. Carnelian (60 gp). Tourmaline (70 gp).


Social Check DCs


Tim Hackney, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, constantly wearing a yellow suit, green shirt, and violet tie. His white hair is heavily combed to the left. He has a dull look in his hazel eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His mother raised him in a mountain cabin. Tim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Tim and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Slave, Nature. Occupation: Bowyer

Voice: Posh accent

Attributes [hide]

Tim Hackney, Male Human Wizard 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)14 (+2) 7 (-2)12 (+1)
Skills Perception +0, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnoll, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Wymar Gresham, Male Human [Permalink]

Personal [hide]

Description: An older man who wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case, he is not a threatening figure. With bright black hair and a scraggly beard. He wears large thick round spectacles.

Personality: Wymar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is harsh and unforgiving.

History: Wymar lived on a farm with his mother, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered west to less war torn lands. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Impeccable. Flaws: Antagonistic, PTSD. Bonds: Family. Occupation: Courier

Voice: Australian accent

Attributes [hide]

Wymar Gresham, Male Human Commoner 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)9 (-1) 6 (-2)17 (+3)
Skills Investigation +1, Persuasion +5
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 11000 cp.


Social Check DCs

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