Manfred Trollope, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a blue cloak and cross-gartered brown stockings. His hair is blonde and curly. His hazel eyes peer out from beneath his small blue hat.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Animals are drawn to him, and he is able to talk to them.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by orcs. Manfred was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Several ex partners dislike his way of doing things and want revenge; and balancing his hectic life and new sellsword responsibilities is difficult
Ideals: Disciplined, Gifted. Bonds: Nature, Enemies, Job. Occupation: Sellsword
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 12000 sp.
Arnold Barton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is still thick. His eyes are hazel and he is always smoking a pipe.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born the only child of a wealthy merchant. He helped his mother out around the business and became quite the natural. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and he feels threatened by others
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Job, Rich, Adventurer. Occupation: Doctor
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 80 pp.
Adelard Langley, Male Human [Permalink]
Personal [hide]
Description: He wears a tan tunic with green highlights, and long tan pants that bunch up around his shoes, and carries longswords. He has a very tight haircut. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: A skeptical and narcissistic man, Adelard's first love is himself. His second love is also himself. He takes great joy in being the best Tailor in town.
History: Sold as a small child to a necromancer, Adelard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the west was not economically sound they moved to his current location. He struck the Tailor job and began his own company from there.
Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and to be a blacksmith again
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Job, Mentor, Immigrant. Occupation: Tailor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Conrad Addington, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a robe, a symbol of the four houses of cards around his neck, and a warhammer on his belt. His golden hair is kept up in a ponytail inside a deerstalker hat. His half smiles and amber eyes are beguiling and draw you in.
Personality: Conrad is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He plays an instrument quite well.
History: Sold as a small child to a necromancer, Conrad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his writing dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found
Ideals: Fighting, Extrovert, Artistic. Bonds: Attractive, Mentor. Occupation: Map Maker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 27 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 200 gp.
Rolf Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is cut short. He has blue eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a great chef.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his mother's forge. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To be a Actor again.
Ideals: Fighting, Gifted. Bonds: Job, Nature. Occupation: Merchant
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 44 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 1100 gp. Sard (40 gp). Jet (140 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!