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Advanced [show]


Manfred Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple grey robe with pastel stripes complete with hood. He wears a broad hat to cover his moderate length brown hair. He has brown eyes.

Personality: Aggressive, abrasive, and angry, Manfred embodies much of what other species detest in the Humans. A true patriot, Manfred would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born into a rich family. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Rich, Job. Occupation: Fortune-teller

Voice: Pirate accent

Attributes [hide]

Manfred Myerscough, Male Human Sorcerer 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)14 (+2) 8 (-1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Auran, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 44000 sp.


Social Check DCs


Rolf Brownrigg, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He hates Humans with a passion. As such he is filled with self loathing. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Rolf was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Racist. Bonds: Rich, Family, Job. Occupation: Herbalist

Voice: Speaks in third person

Attributes [hide]

Rolf Brownrigg, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 50 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)10 (+0) 12 (+1)9 (-1)
Skills Nature +2, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 12000 sp. Deep green spinel (70 gp). Blue quartz (13 gp). 1 Minor magic item.


Social Check DCs


Hubert Kendal, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries a battered sword and tarnished bastard sword as well. His Stetson hat is riddled with cuts and holes. His eyes are likewise hazel.

Personality: He is a hateful person. He taunts others and blames them for his problems. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Hubert was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Laborer

Voice: Scratchy, weak

Attributes [hide]

Hubert Kendal, Male Human Cleric 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)11 (+0) 15 (+2)8 (-1)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 6000 cp.


Social Check DCs


Richard Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing colorful clothing, dressed as a Tailor. His wide-brimmed hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the east to a Tailor, Richard learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Tailor for hire.

Motivation: Meet up once more with his childhood friend; and to prove his worth to the world

Flaws: Ugly, Impulsive. Bonds: Job, Adventurer. Occupation: Tailor

Voice: Switch between two voices

Attributes [hide]

Richard Tewksbury, Male Human Barbarian 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 51 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)14 (+2) 15 (+2)17 (+3)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp. Rhodochrosite (4 gp). Jasper (30 gp). 1 Minor magic item.


Social Check DCs


Gerard Tatum, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a simple blue robe with grey stripes complete with hood. His red hair is braided into rings. His green eyes peer out from beneath his Stetson blue hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. The war was a terrible time for him, and Gerard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by giants. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He wants nothing more than to rejoin the army; and many giants want him driven away

Flaws: Insomniac, Depressed. Bonds: Military, Religious, Enemies. Occupation: Farmer

Voice: Speaks through clenched teeth

Attributes [hide]

Gerard Tatum, Male Human Barbarian 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)4 (-3) 18 (+4)14 (+2)
Skills Acrobatics +1, Insight +6
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +6

Possessions: 10 pp. Deep blue spinel (400 gp). Emerald (900 gp). Blue quartz (10 gp). 1 Minor magic item.


Social Check DCs

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