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Advanced [show]


Drogo Ogden, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has the majority of his body covered in plate. He wears his auburn hair down. His eyes are amber and he is always smoking a pipe.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was raised in a white middle class family as the only child. In his 16th year, his parents were killed by a gnolls raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Many gnolls want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Optimist. Flaws: Mundane. Bonds: Enemies. Occupation: Carter

Voice: Dark and ominous

Attributes [hide]

Drogo Ogden, Male Human Wizard 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 19 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)7 (-2) 9 (-1)17 (+3)
Skills Animal Handling +2, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp.


Social Check DCs


Percival Denholm, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in a small plains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Family, Nature. Occupation: Fortune-teller

Voice: Breathy voice

Attributes [hide]

Percival Denholm, Male Human Commoner 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 16 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)14 (+2) 13 (+1)10 (+0)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: Amber (60 gp). Chalcedony (80 gp). 1 Minor magic item.


Social Check DCs


Guy Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He sports a flattop hair cut. His eyes are blue and beady.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is an amazing painter.

History: When he was but 6 years old his parents immigrated from the south. He struck it rich when he found rare goods in large quantities. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Immigrant, Rich. Occupation: Detective

Voice: Hard of hearing, loud

Attributes [hide]

Guy Hornsby, Male Human Ranger 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)8 (-1) 12 (+1)17 (+3)
Skills Arcana +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. Tourmaline (100 gp). Jade (100 gp). 1 Half-Plate.


Social Check DCs


Patrick Springfield, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears many layers of old clothing at all times. He sports a flattop hair cut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Patrick grew up listening to his mother's many stories. He was taken as a slave by a traveling circus and forced to perform He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Flaws: Ugly. Bonds: Poor, Guardian, Slave, Adventurer. Occupation: Soapmaker

Voice: American accent

Attributes [hide]

Patrick Springfield, Male Human Paladin 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 18 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 6 (-2)11 (+0) 16 (+3)12 (+1)
Skills Deception +4, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Brixton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He prefers to wear flannel. He has a hunchback. His black hair is knotted and matted. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A true patriot, Charles would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: When he was but 7 years old his parents immigrated from the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He has worked as a Merchant like his mother before him.

Motivation: Sabotage a competitor; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Fighting. Flaws: Ugly. Bonds: Military, Immigrant, Job. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Charles Brixton, Male Human Aristocrat 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)12 (+1) 9 (-1)9 (-1)
Skills Nature +3, Stealth +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Tourmaline (60 gp). Star rose quartz (40 gp). Onyx (40 gp).


Social Check DCs

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