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Advanced [show]


Kody Cooper, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he typically wears red cloth garments or leather armor. He has a long black beard with little hanging trinkets. His eyes are likewise gray.

Personality: He has a massive crush on the younger sibling of the Slave Trader who has hired him part-time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a wizard, Kody was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Kody was born on a far northern island where he grew up under the tutelage of his father, an expert Slave Trader. He moves from town to town, unable to find a place to settle.

Motivation: He's in love; and he has a crush on the local junk dealer

Ideals: Entrepeneur. Bonds: Has a crush, Mentor, Immigrant. Occupation: Slave Trader

Voice: Australian accent

Attributes [hide]

Kody Cooper, Male Human Ranger 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 17 (+3)9 (-1)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Anselm Gentry, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears tan leather gloves, a tan jacket, and tight pants. He wears his golden hair down. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the north to a Laborer, Anselm learned a great deal about his father's area of expertise. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has worked as a Laborer like his father before him.

Motivation: Expand his business.

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job, Enemies. Occupation: Laborer

Voice: Speaks with squeezed throat

Attributes [hide]

Anselm Gentry, Male Human Adept 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)12 (+1) 12 (+1)12 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 43000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Melancon, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in an above average manner. His white hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.

History: Gilbert lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Justice. Bonds: Attractive, Family, Mentor. Occupation: Brewer

Voice: Rolls R's

Attributes [hide]

Gilbert Melancon, Male Human Expert 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)6 (-2) 11 (+0)12 (+1)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Heward Landon, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses in collared shirts and wears a proper scarf over his head. His hair is white, silky, and of moderate length. He has hazel eyes and a tan hat with a white feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gifted from a young age, Heward studied abroad. As a young adult he joined a group advocating for an improvement in Human conditions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Human compassion.

Ideals: Gifted. Flaws: Disease, Racist. Bonds: Attractive. Occupation: Detective

Voice: Scottish accent

Attributes [hide]

Heward Landon, Male Human Sorcerer 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)10 (+0) 8 (-1)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Red spinel (150 gp). Bloodstone (40 gp).


Social Check DCs


Gunter Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries a battered ceremonial dagger and tarnished crossbow as well. With a patchy brown beard and wild brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gunter lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Laborer they were divorced and he won custody of their daughter. He worked as a Sellsword, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and marry his brother to traveling adventurers

Ideals: Fighting, Logical. Flaws: Ugly, Shy. Bonds: Family. Occupation: Sellsword

Voice: Speaks with lips pursed

Attributes [hide]

Gunter Tindall, Male Human Rogue 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)15 (+2) 9 (-1)15 (+2)
Skills Persuasion +5, Religion +5
Senses Passive Perception 9
Languages Common, Druidic, Infernal
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 3000 sp. Golden yellow topaz (1200 gp). Sardonyx (70 gp). 1 Masterwork Artisan’s tools. 1 Disguise kit.


Social Check DCs

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