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Advanced [show]


Percival Hadley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He has the majority of his body covered in plate. His golden hair is long and unkept. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He takes great joy in being the best Detective in town.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: To be a Jeweler again; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Detective

Voice: Pirate accent

Attributes [hide]

Percival Hadley, Male Human Warlock 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)13 (+1) 12 (+1)17 (+3)
Skills Acrobatics +6, Investigation +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 30 pp.


Social Check DCs


Godfrey Harper, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He carries with him a set of tridents, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has moderate length black hair. He wears large thick round spectacles.

Personality: He is happy with his job as a Blacksmith. He turns his eye from what people do, preferring to live and let live. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He got into the Blacksmith business at a young age. He was an apprentice working in his father's forge. He's also a talented Stableman, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Job, In love. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Godfrey Harper, Male Human Ranger 9
Medium (5'1") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 57 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)12 (+1) 12 (+1)11 (+0)
Skills Deception +3, Investigation +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1500 gp. Deep green spinel (100 gp). Violet garnet (1400 gp). Hematite (11 gp). Star rose quartz (50 gp). Jet (100 gp). Pink pearl (100 gp). Red garnet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Rylan, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his black boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His long golden hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of a Bellfounder, who enjoyed hunting, Shane was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Shane took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: Expand his business; and to be a bellfounder again

Ideals: Philantrophist. Flaws: Addict. Bonds: In love, Nature, Job. Occupation: Courier

Voice: Sounds elderly

Attributes [hide]

Shane Rylan, Male Human Ranger 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)17 (+3) 16 (+3)11 (+0)
Skills Deception +2, Religion +5
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Brown-green garnet (50 gp).


Social Check DCs


Gerard Adley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. His long chestnut hair reaches down to his waist. His gray unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He misses his home and complains about the freezing weather, even in summer.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Disease. Bonds: Immigrant, Religious, Job. Occupation: Body Guard

Voice: Excited and jittery

Attributes [hide]

Gerard Adley, Male Human Druid 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)10 (+0) 8 (-1)10 (+0)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Solomon Adley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears professional attire. He keeps his long silver hair kept up in a rat tail. He has gray eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.

History: Solomon was born with his mother's beautiful face. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has dedicated himself to building a better world.

Motivation: A strong sense of loyalty to Human people.

Ideals: Pacifist. Flaws: Racist. Bonds: Attractive, Religious. Occupation: Mayor

Voice: Laughs frequently while speaking

Attributes [hide]

Solomon Adley, Male Human Druid 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)10 (+0) 9 (-1)9 (-1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs

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