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NPC Generator

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Advanced [show]


Ernest Mitchell, Male Human [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his tan robe. His red hair is lengthy and is close to two feet long. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is afraid of men and trembles around them

History: Ernest was born with his mother's beautiful face. He was an apprentice working in his mother's forge. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: He's repulsed by the PC; and sabotage a competitor

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Attractive, Job. Occupation: Unemployed

Voice: Pirate accent

Attributes [hide]

Ernest Mitchell, Male Human Aristocrat 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Kody Marley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his long red hair kept up in a rat tail. He has amber eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Rich, Attractive. Occupation: Seamstress

Voice: Tuts and clicks tongue

Attributes [hide]

Kody Marley, Male Human Rogue 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills Intimidation +4
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp. Blue star sapphire (1100 gp). Jasper (60 gp). 1 Chain shirt. 1 Full Plate.


Social Check DCs


Raymond Milton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them, and a wedding ring on his left hand. His brown hair is long and unkept. His eyes, though not visible through his cowl, are violet.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He plays an instrument quite well.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He has achieved small success as a Map Maker.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Ugly. Bonds: In love, Job, Religious. Occupation: Map Maker

Voice: Squeaky

Attributes [hide]

Raymond Milton, Male Human Rogue 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)7 (-2) 15 (+2)18 (+4)
Skills Stealth +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Clifford, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is cut short. His face is scarred and worn.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Percival was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur, Artistic. Flaws: Ugly, Secretive. Bonds: Poor. Occupation: Banker

Voice: Timid voice

Attributes [hide]

Percival Clifford, Male Human Expert 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)18 (+4) 17 (+3)13 (+1)
Skills Athletics +1, Survival +5
Senses Passive Perception 13
Languages Common, Ignan, Infernal, Auran, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp.


Social Check DCs


William Gentry, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears green cloth garments or leather armor. His tied-back hair is golden. His eyes are amber.

Personality: William wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and sabotage a competitor

Ideals: Disciplined. Flaws: Mundane, Antagonistic. Bonds: Attractive, Job. Occupation: Jeweler

Voice: Posh accent

Attributes [hide]

William Gentry, Male Human Warrior 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs

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