Diggory Myerscough, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is renowned for his bright tan suits and hats. He has wavy white hair. He has several tiny aquamarine earrings on each ear.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a minor phobia of water and hates getting wet.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants to meet his childhood hero; and expand his business
Ideals: Joker. Flaws: Fearful, Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Barkeep
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Dwarven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: Just what you see.
Richard Mitchell, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. His hair, while still mostly golden, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born several months after his father was called into army service. A few years later when the east was not economically sound they moved to his current location. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: Insane, Secretive. Bonds: Immigrant, Military. Occupation: Mercenary
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Celestial, Draconic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 800 gp. Banded agate (16 gp). Hematite (16 gp). Star rose quartz (60 gp). Obsidian (16 gp). 2 Tanglefoot bags. 4 Holy water. 4 Holy water. 4 Holy water.
Shane Winterbourne, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a habit of throwing himself into exceedingly dangerous situations.
History: Shane lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Sculptor and found it very stressful. He now owns his own business.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Flaws: Impulsive. Bonds: Attractive, Family, Job, Military. Occupation: Sculptor
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 48 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Brady, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears just a tan suit, and is pretty ugly. His auburn hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He also is a firm believer in the manly ideal.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Like his father and his brother before him, after school he went straight into learning to become a Gardener. He has drifted from career to career and currently works as a Gardener.
Motivation: He'd like to take his coworkers down a peg; and to prove his worth to the world
Flaws: Ugly, Impulsive, Antagonistic. Bonds: Enemies, Job. Occupation: Gardener
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Henry Colton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'6", this man wears a simple brown robe with violet stripes complete with hood. His moppish blonde hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He dislikes all the random violence that takes place in the east. He is obsessed with finding treasure.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wishes to resurrect an old love
Ideals: Pacifist. Bonds: Adventurer, Rich, In love, Enemies. Occupation: Assassin
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 9 (-1) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 1 Crowbar. 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!