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NPC Generator

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Advanced [show]


Hubert Marlee, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. His white hair is cut short. His eyes are violet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Hubert was born with his mother's beautiful face. Like his mother and his brother before him, after school he went straight into learning to become a Seamstress. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: Wants his loneliness to end; and to find somewhere to settle down

Flaws: Mundane, Antagonistic. Bonds: Mentor, Attractive, Job, Has a crush. Occupation: Seamstress

Voice: Sounds elderly

Attributes [hide]

Hubert Marlee, Male Human Druid 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)9 (-1) 12 (+1)10 (+0)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Theobald Beverly, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears brown painted combat armor at almost all times, and is pretty ugly. He has a small bristly mustache and wavy silver hair. His eyes are hazel.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Theobald was born in the north. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He has achieved small success as a Dilettante.

Motivation: To unite with his sister; and wants to open a new tavern

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Family. Occupation: Dilettante

Voice: Pronounces difficult words wrong

Attributes [hide]

Theobald Beverly, Male Human Wizard 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)8 (-1) 12 (+1)12 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Tiger eye turquoise (10 gp). Rock crystal (60 gp).


Social Check DCs


Dean Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears pastel painted combat armor at almost all times. He wears a Stetson hat to hide his balding. His fierce amber eyes like to dwell on things.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Sold as a small child to a necromancer, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Flaws: Mundane. Bonds: Attractive, Religious, Mentor. Occupation: Bricklayer

Voice: Stutters

Attributes [hide]

Dean Sheldon, Male Human Adept 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)6 (-2) 11 (+0)14 (+2)
Skills Nature +0, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp.


Social Check DCs


Balimaar Thorpe, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears tight fighting clothing, which leaves very little to the imagination. His skin is also unnaturally pale. His deerstalker hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Balimaar was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and seeks redemption

Ideals: Fighting, Opinionated, Persistence. Flaws: Ugly, Hedonist. Occupation: Sculptor

Voice: Prounounces S like Z

Attributes [hide]

Balimaar Thorpe, Male Human Commoner 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)15 (+2) 12 (+1)11 (+0)
Skills Deception +3, History +5
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 4000 sp. Amethyst (60 gp). Azurite (9 gp). Azurite (9 gp). 1 Full Plate. 1 Breastplate.


Social Check DCs


Arnold Denholm, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is generally well dressed albeit a few years behind the times. His silver hair is kept up in a ponytail inside a Stetson hat. His eyes are a pleasant gray.

Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Bather

Voice: Old Prospector

Attributes [hide]

Arnold Denholm, Male Human Aristocrat 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)8 (-1) 10 (+0)11 (+0)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs

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