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Advanced [show]


Trym Gyula, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears dark leathers with embroidery. He wears a colorful flower in his golden hair. He has gleaming, smiling hazel eyes.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Crown-heir arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Secretive. Bonds: Attractive, Rich, Adventurer. Occupation: Crown-heir

Voice: growls and snarls, animalistic

Attributes [hide]

Trym Gyula, Male Human Paladin 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Nature +3, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Hunter Langley, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a card on it. With bright auburn hair and a scraggly beard. His brown eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make him almost putty in your hands.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken from his home at a very young age. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to find somewhere to settle down

Ideals: Joker. Flaws: Selfish, Mundane. Bonds: Slave. Occupation: Navigator

Voice: Speaks through clenched teeth

Attributes [hide]

Hunter Langley, Male Human Monk 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 500 sp.


Social Check DCs


Trym Marlee, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his shortspear. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady brown eyes.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Religious. Occupation: Fortune-teller

Voice: Dark and ominous

Attributes [hide]

Trym Marlee, Male Human Paladin 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 9000 sp. Freshwater pearl (6 gp).


Social Check DCs


Manfred Reid, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear blue clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized opal on his right hand. His auburn hair and beard is wavy and long. He has a dull look in his blue eyes.

Personality: He loves telling others what to do and how they should feel about things. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. While studying, he fell in love. They married and had a son. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Sabotage a competitor; and several ex partners dislike his way of doing things and want revenge

Ideals: Opinionated. Flaws: Impulsive. Bonds: Rich, In love, Enemies, Job. Occupation: Mayor

Voice: Uses sign language

Attributes [hide]

Manfred Reid, Male Human Ranger 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)13 (+1) 15 (+2)12 (+1)
Skills Intimidation +3, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 10000 cp. Coral (60 gp). Sard (70 gp). Alexandrite (600 gp).


Social Check DCs


Percival Spalding, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing a long, grey cloak. His hair is black and very short. His hazel eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town working and never settling down anywhere, but has fallen for a local Performer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is content; and he has a crush on the local performer

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Mundane. Bonds: Nature, Has a crush. Occupation: Fortune-teller

Voice: Middle-eastern accent

Attributes [hide]

Percival Spalding, Male Human Expert 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills Investigation +4, Performance +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 6000 sp. Malachite (12 gp). Golden yellow topaz (1500 gp). Alexandrite (1500 gp). Alexandrite (1500 gp).


Social Check DCs

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