Rolf Stanford, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears white leather gloves, a white jacket, and tight pants. He wears his golden hair down. His gray eyes dart from person to person.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. The war was a terrible time for him, and Rolf does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his father was called into army service. In his 18th year, his parents were killed by a goblins raid, leaving Rolf alone in the world. After a stint in an orphanage, he was adopted. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and many goblins want him driven away
Flaws: Ugly, Depressed. Bonds: Military, Enemies, Adventurer. Occupation: Marshal
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 200 gp. Violet garnet (500 gp). Deep blue spinel (500 gp).
Dustin Cotton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. With a patchy brown beard and wild brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Energy wise he seems alert and responsive.
History: His parents moved while he was still in utero so he is the first generation to be born here. Dustin was born on a far western desert where he grew up under the tutelage of his mother, an expert Shipwright. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is compelled to act according to his religious beliefs; and he wants revenge against orcs
Ideals: Professionalism. Flaws: Disease. Bonds: Enemies, Immigrant, Religious. Occupation: Shipwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 500 gp.
Aldous Easton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a blue shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He keeps his long blonde hair kept up in a rat tail. He has gleaming, smiling violet eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Aldous studied abroad. Aldous abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's since become an addict/alcoholic.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Disease, Addict. Bonds: Poor, Adventurer. Occupation: Sailor
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp.
Solomon Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a cross on it. His hair, while still mostly blonde, has prominent grey streaks. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is frequently practicing swordplay.
History: Born to a Painter, his father struggled to pay the bills. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Flaws: Insane. Bonds: Adventurer, Attractive, Military, Poor. Occupation: Stableman
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Rhodochrosite (6 gp). Brown-green garnet (40 gp).
Solomon Blakely, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a blue and tan robe with the hood down. He carries a battered greatsword and tarnished longbow as well. His head has been shaved. He wears large thick round spectacles.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He got into the Beggar business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Beggar for hire.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Flaws: Ugly, Insomniac, Hedonist. Bonds: Job. Occupation: Beggar
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 40 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 18 (+4) | 14 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Celestial, Infernal, Halfling, Druidic
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 40 pp. 1 Minor magic item.
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