Adam Walcott, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'4" and dresses like a well dressed Cook does. His hair is brown, silky, and of moderate length. This hazel eyed southerner is not easily forgotten.
Personality: He is fixated on the number 26. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the south, but his parents moved at a very young age to the north. He worked as a nervous Cook and found it very stressful. He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Optimist. Flaws: Insane. Bonds: Job, Attractive, Immigrant. Occupation: Cook
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 22000 sp. 1 Simple lock. 1 Masterwork Thieves’ tools.
Balimaar Langdon, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean tan cloak covering his clean studded leather. He is portly but not overly obese. He has styled his red hair well, parting it to the right. He has a tattooed face.
Personality: He is happy with his job as a Mayor. He turns his eye from what people do, preferring to live and let live. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He went to a religious school and was inspired by the priests there in charitable deeds. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He loathes his own lifestyle; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Job, Religious, Rich. Occupation: Mayor
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 27 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Nicholas Brixton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft grey waves gently in the breeze and is in decent physical shape. He wears his white hair up in a very large beehive style do. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. He has been saving his money to try and buy his sister's freedom.
Motivation: He is compelled to act according to his religious beliefs; and he is greedy
Ideals: Gifted. Bonds: Rich, Family, Religious. Occupation: Sailor
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Draconic
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
Possessions: 2 Smokesticks. 2 Antitoxin. 1 Holy water.
John Ryland, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears a lot of dark rich colors, with gold accents. His right leg appears badly burned and disfigured. He keeps his chestnut hair in a flapper bob. His brown eyes dart from person to person to random spaces in the air.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also has developed a complete distrust of the Map Maker profession.
History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Map Maker, but he was a colossal failure. He inherited the family business which he has now maintained for 12 years.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Job. Occupation: Sellsword
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 6 (-2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Godfrey Mitchell, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with black lining and desert motifs. He has done his best to style his auburn hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He got into the Spice Merchant business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Spice Merchant. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has money and likes to spend it; and he is compelled to act according to his religious beliefs
Ideals: Joker, Entrepeneur. Bonds: Religious, Job, Rich. Occupation: Spice Merchant
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1700 sp. 1 Bullseye lantern. 1 Disguise kit.
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Their contribution stands as a beacon of hope for all adventurers!
