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NPC Generator

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Advanced [show]


John Read, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a slight overbite and is overall scrawny. His tied-back hair is auburn. He has several tiny emerald earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a white middle class family as the only child. His martial abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.

Motivation: He is content; and he has money and likes to spend it

Ideals: Gifted, Extrovert. Flaws: Mundane. Bonds: Rich. Occupation: Body Guard

Voice: Cold and demanding tone

Attributes [hide]

John Read, Male Human Ranger 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 9 (-1)13 (+1)
Skills Performance +4, Stealth +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp.


Social Check DCs


Bertram Breeden, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large tan jacket. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His tied-back hair is auburn. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: From birth he was tutored by a cruel and relentless mentor. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in sai use. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Philantrophist, Fighting. Bonds: Rich, Mentor, Enemies. Occupation: Animal Trainer

Voice: Voice breaks

Attributes [hide]

Bertram Breeden, Male Human Fighter 8
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 39 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)14 (+2) 12 (+1)16 (+3)
Skills Performance +6, Religion +5
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1200 gp. Onyx (70 gp).


Social Check DCs


Thomas Shelly, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is knotted and matted. His violet eyes lackadaisically let the world flow into them.

Personality: He never swears and excessively uses polite adverbs when speaking. He also has developed a complete distrust of the Ruler profession.

History: He was born blind and as such lacked many opportunities for work. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He then took over the family business and is one of the better Adventurer for hire.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Disease. Bonds: Job, Enemies. Occupation: Adventurer

Voice: Complex vocabulary, royal

Attributes [hide]

Thomas Shelly, Male Human Monk 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)16 (+3) 8 (-1)10 (+0)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnoll, Sylvan, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 60 pp.


Social Check DCs


Hunter Morton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright grey suits and hats. His red hair is singed and shortened. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hunter took refuge in the large cave and found the beat up shield and armor he uses now. He became a Sellsword soon after.

Motivation: Expand his business; and further expansion of business

Ideals: Athletic. Flaws: Ugly, Addict, Depressed. Bonds: Job, Nature. Occupation: Sellsword

Voice: Australian accent

Attributes [hide]

Hunter Morton, Male Human Paladin 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)17 (+3) 17 (+3)11 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 13
Languages Common, Goblin, Undercommon, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Obsidian (8 gp). Red garnet (140 gp). 1 Minor magic item.


Social Check DCs


Wymar England, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is matted, messy, and big. He has several tiny emerald earrings on each ear.

Personality: He loves telling others what to do and how they should feel about things. He is a great chef.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wymar took refuge in the large cave and found the beat up flail and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Wymar England, Male Human Barbarian 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 27 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 10 (+0)12 (+1) 16 (+3)12 (+1)
Skills Intimidation +4, Perception +6
Senses Passive Perception 16
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 20000 cp. 1 Banded mail. 1 Masterwork Light wooden shield. 1 Masterwork Heavy steel shield. 1 Full Plate.


Social Check DCs

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