Theodoric Kent, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who has a large black mantle and cape that has been intricately interwoven into his tan robe. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the west to a Map Maker, Theodoric learned a great deal about his father's area of expertise. His first spouse was a Glassblower, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.
Motivation: Wants to raise his children well.
Flaws: Insomniac. Bonds: Attractive, Adventurer, Job, Family. Occupation: Map Maker
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 11 (+0) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Dean Heiser, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he dresses like a well dressed Dilettante does. His blonde hair is kept up in a ponytail inside a deerstalker hat. His brown eyes peer out from beneath his deerstalker white hat.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with a lost civilization.
History: Born in the south his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He struck the Dilettante job and began his own company from there.
Motivation: He wants to meet his childhood hero.
Ideals: Joker. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Dilettante
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan, Celestial
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee.
Trym Sydney, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing a long, red cloak. He wears a colorful flower in his brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Trym hails from a village terrorized by brigands. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He left for the west, certain he would find work there.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Disciplined. Bonds: Attractive, Religious, Enemies, Immigrant. Occupation: Mercenary
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2000 sp. Emerald (800 gp). Jade (70 gp).
Richard Ryley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He typically wears black cloth garments or leather armor. His silver hair is cut short with large spiked bangs in the front. His eyes are likewise blue.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not believe in violence as a means to an end. He is a dedicated Knight but believes his peers are too gung-ho.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He's repulsed by the PC.
Ideals: Pacifist. Flaws: Ugly, Antagonistic, Mundane. Bonds: In love. Occupation: Knight
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 9)
Armor Class 9
Hit Points 52 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 13 (+1) | 15 (+2) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +1 / 3d4-2, Ranged +2 / 3d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 2000 gp. 1 Minor magic item.
Gunter Blankley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. His black hair is unkempt and raggedy. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Poor, Family, Adventurer. Occupation: Tanner
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 42 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 100 gp.
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