Manfred Myerscough, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a brown armored body suit, with a simple black line shooting up and back down. His hair is red and curly. His blue eyes are passionate and lively.
Personality: He speaks before he thinks and is too direct. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a Marshal, his mother struggled to pay the bills. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Shepherd for hire.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Flaws: Impulsive. Bonds: Poor, Job, Military. Occupation: Shepherd
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 20000 cp.
Gerald Law, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'0" and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His hair is golden and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is business-like. He takes instructions and follows them to the letter. Gerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.
Motivation: His religion dominates his actions; and he wants to meet his childhood hero
Ideals: Professionalism. Flaws: Hedonist. Bonds: Attractive, Religious, Immigrant. Occupation: Brewer
Voice: Booming voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 500 sp.
Justin Davenport, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a yellow vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his yellow boots flare out at the collars and is in decent physical shape. He has golden hair. He tend to wears goggles to shield his eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He got into the Barrister business at a young age. In his youth he was a Bookbinder, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has drifted from career to career and currently works as a Barrister.
Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly, PTSD. Bonds: Job, Religious. Occupation: Barrister
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp.
Trym Deighton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a Stetson hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He snorts whenever he laughs or is feeling confident. He is lazy, self-centered, vain, and jealous.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He has set out to sabotage the competition.
Motivation: Many brigands want him driven away; and he wants revenge against brigands
Ideals: Gifted. Flaws: Selfish. Bonds: Poor, Job, Enemies. Occupation: Barrister
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 10 (+0) | 7 (-2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp.
Hunter Clinton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He is portly but not overly obese. He has shaved his head bald. His blue eyes dart from person to person to random spaces in the air.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Apothecary father left him crippled. He has drifted from career to career and currently works as a Glassblower.
Motivation: Obtaining odd cultural Human artifacts is his passion; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Disease. Bonds: Job, In love, Adventurer. Occupation: Glassblower
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Gnome, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
