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NPC Generator

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Advanced [show]


Anselm Haley, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a faded coat and loose pants complete with small hat. His whole body is exceptionally muscular. He has a long silver beard with little hanging trinkets. He wears an eyepatch.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a small toy that he constantly fidgets with.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Addict. Bonds: Immigrant, Rich. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Anselm Haley, Male Human Ranger 8
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 8
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Acrobatics +1, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp. Chalcedony (30 gp). Freshwater pearl (9 gp). Tiger eye turquoise (9 gp). Onyx (30 gp). Chrysoprase (30 gp). Amethyst (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Morton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky red painted plate armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is smooth and relatively long. His blue eyes lackadaisically let the world flow into them.

Personality: While he acts the brute, he is far gentler than he would appear. He has a minor phobia of water and hates getting wet.

History: Hunter hails from a village terrorized by goblins. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants revenge against goblins

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Poor, Enemies. Occupation: Armorer

Voice: Timid voice

Attributes [hide]

Hunter Morton, Male Human Fighter 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 28 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)16 (+3) 12 (+1)7 (-2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Draconic, Sylvan, Giant
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Ainsley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is cut jaggedly and amateurishly. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not trust anyone and sleeps with one eye open.

History: Trym was raised in a hard working conservative environment. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it

Ideals: Athletic. Flaws: Ugly, Insomniac. Bonds: Rich, Job. Occupation: Doctor

Voice: Soothing and warm

Attributes [hide]

Trym Ainsley, Male Human Warrior 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)15 (+2) 10 (+0)11 (+0)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Dwarven, Ignan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 800 gp. Black opal (1100 gp).


Social Check DCs


Anthony Darby, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is typically in his Tanner uniform. His skin is also unnaturally pale. His black hair is cut short with large spiked bangs in the front. His blue eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He became a Tanner soon after.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Flaws: Ugly, Insomniac. Bonds: Job, Family, Religious. Occupation: Tanner

Voice: Laughs frequently while speaking

Attributes [hide]

Anthony Darby, Male Human Barbarian 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 48 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills History +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 700 gp.


Social Check DCs


Gilbert Garrick, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. He has a very tight haircut. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Ploughman, who enjoyed hunting, Gilbert was taken on many hunting expeditions. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: He's looking for his big break; and he has a crush on the local ploughman

Flaws: Shy. Bonds: Military, Nature, Adventurer, Has a crush. Occupation: Jeweler

Voice: Old thin voice

Attributes [hide]

Gilbert Garrick, Male Human Commoner 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 12 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)13 (+1) 12 (+1)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp.


Social Check DCs

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