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NPC Generator

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Advanced [show]


John Lindsey, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright white suits and hats. He wears a colorful flower in his silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: John is depressed about a lot of things. He tends to be a nihilist. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: John was born with his mother's beautiful face. He dropped out of school before completing his studies. He now spends his time doing works of charity.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Logical, Philantrophist. Flaws: Depressed. Bonds: Attractive, Religious, Has a crush. Occupation: Mayor

Voice: Speaks with lips pursed

Attributes [hide]

John Lindsey, Male Human Commoner 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)11 (+0) 13 (+1)15 (+2)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 1200 gp.


Social Check DCs


Bertram Reid, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a large yellow jacket. His chestnut hair, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His family was turned out during the war. He and his family wandered north to less war torn lands. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable. Flaws: Greedy, PTSD. Bonds: Attractive, Poor. Occupation: Carpenter

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Reid, Male Human Commoner 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 11 (+0)10 (+0) 10 (+0)11 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 15000 cp. Hematite (6 gp). Deep blue spinel (400 gp).


Social Check DCs


Manfred Stansfield, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He is dressed in earthy colors with a blue and tan handkerchief worn on his left side. His blonde hair is smooth and relatively long. He has a dull look in his gray eyes.

Personality: He is very quiet and rarely speaks above a whisper. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.

History: Manfred was raised in a hard working conservative environment. His father had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Job, Rich, Debt. Occupation: Layabout

Voice: Low and grunting

Attributes [hide]

Manfred Stansfield, Male Human Expert 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)15 (+2) 11 (+0)10 (+0)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Terran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Odo Badger, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears grey trousers with brown and black striped suspenders. He wears various colorful collared shirts. His hair is greying and his face has many wrinkles. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is lazy, self-centered, vain, and jealous.

History: Odo lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was always very intelligent and has formed a secret society of freemasons.

Motivation: An old rival family wants him found; and regain custody of his son

Flaws: Ugly, Greedy, Selfish, Secretive. Bonds: Family. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Odo Badger, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)12 (+1) 17 (+3)9 (-1)
Skills Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Brown-green garnet (90 gp). 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Clerebold Sydney, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean grey cloak covering his clean studded leather. He wears his auburn hair up. His face is covered beneath a completely black helmet.

Personality: Overbrimming with self-confidence, Clerebold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the west his family was never financially stable. His mother was a soldier and died while he was still young. Clerebold was left his mother's suit of armor and trained in its use and care. He left for the west, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Fearful. Bonds: Immigrant, Poor, Military. Occupation: Barkeep

Voice: Aggressive tone

Attributes [hide]

Clerebold Sydney, Male Human Sorcerer 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)7 (-2) 18 (+4)12 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 sp.


Social Check DCs

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