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Advanced [show]


Gunter Ashley, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a white and tan robe with the hood down. His tied-back hair is silver. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with lycanthropy at a very young age, Gunter has worked very hard to control his curse. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Attractive, Military. Occupation: Ploughman

Voice: pre-pubescent

Attributes [hide]

Gunter Ashley, Male Human Ranger 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)5 (-3) 14 (+2)14 (+2)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Deep blue spinel (1200 gp). White opal (600 gp). 1 Minor magic item.


Social Check DCs


Conrad Merton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears silk and lounges about seductively. His black hair is braided into rings. His hazel eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Money/treasure; and he is greedy

Ideals: Professionalism, Logical. Bonds: Attractive, Rich, In love. Occupation: Butcher

Voice: Farmer accent

Attributes [hide]

Conrad Merton, Male Human Adept 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)7 (-2) 12 (+1)13 (+1)
Skills Arcana +1, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Westcott, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown armored body suit, with a simple red line shooting up and back down, and sports empty pouches on his belt. His black hair is matted, messy, and big. This hazel eyed easterner is not easily forgotten.

Personality: Eccentric and domineering, Everard will drive conversation. He believes the world needs to unite to get rid of goblins once and for all.

History: He served in the navy to pay for his family's outstanding loans. When Everard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Extrovert. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Ploughman

Voice: Smooth and feminine

Attributes [hide]

Everard Westcott, Male Human Warrior 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)11 (+0) 14 (+2)10 (+0)
Skills Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Denholm, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. He has a very tight haircut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is an amazing painter.

History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Optimist, Gifted, Logical. Bonds: Mentor, Adventurer. Occupation: Carter

Voice: Irish accent

Attributes [hide]

Everard Denholm, Male Human Warlock 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)14 (+2) 17 (+3)10 (+0)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 13
Languages Common, Giant, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 200 gp. Large well-done wool tapestry (200 gp).


Social Check DCs


Trey Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears baggy white pantaloons and a blue scarf. He wears his black hair down. His eyes are a pleasant violet.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the west to a Interpreter, Trey learned a great deal about his mother's area of expertise. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.

Motivation: A deep hatred of gnolls; and several ex partners dislike his way of doing things and want revenge

Ideals: Passionate. Bonds: Family, Job, Nature, Enemies. Occupation: Interpreter

Voice: Farmer accent

Attributes [hide]

Trey Halsey, Male Human Commoner 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 7 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)9 (-1) 11 (+0)12 (+1)
Skills Arcana +2, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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