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NPC Generator

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Advanced [show]


Don Home, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and violet handkerchief worn on his left side. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a cross on it. His silver hair, when down, is lengthy. His eyes are violet and beady.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gifted from a young age, Don studied abroad. Through the years after Don was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Don's father didn't care for him much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Justice, Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Has a crush. Occupation: Miller

Voice: Tuts and clicks tongue

Attributes [hide]

Don Home, Male Human Wizard 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 15 (+2)13 (+1) 10 (+0)14 (+2)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 600 gp. Golden yellow topaz (500 gp). Pink pearl (70 gp). Violet garnet (500 gp). Eye agate (7 gp). 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Full Plate.


Social Check DCs


Hunter Marston, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears silk and lounges about seductively. He is tall, broad shouldered and powerfully built. His chestnut hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: Overbrimming with self-confidence, Hunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born on a small isolated farm. Like his father and his brother before him, after school he went straight into learning to become a Fisher. He has drifted from career to career and currently works as a Fisher.

Motivation: Further expansion of business.

Ideals: Impeccable, Logical. Bonds: Attractive, Job, Nature. Occupation: Fisher

Voice: Scratchy, weak

Attributes [hide]

Hunter Marston, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)17 (+3) 16 (+3)5 (-3)
Skills Religion +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Undercommon, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 3000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Thomas Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a faded coat and loose pants complete with broad hat. His skin is also unnaturally pale. His black hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A powerful necromancer made him what he is. Through the years after Thomas was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Thomas's father didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Disciplined. Flaws: Ugly, Secretive, Antagonistic. Bonds: Mentor. Occupation: Weaver

Voice: Indian accent

Attributes [hide]

Thomas Bradshaw, Male Human Sorcerer 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)12 (+1) 10 (+0)10 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 300 gp. Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


William Kendall, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is also unnaturally pale. He has done his best to style his silver hair to look like a famous performer. He has brown eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the north to a Ploughman, William learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. He became a Ploughman soon after.

Motivation: He's repulsed by the PC.

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Ploughman

Voice: Can't modulate volume

Attributes [hide]

William Kendall, Male Human Sorcerer 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)14 (+2) 11 (+0)7 (-2)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Sylvan, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 300 gp.


Social Check DCs


Peter Fawcett, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a black collared shirt and grey pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He is bald on top and has large golden tufts of hair around his ears. This hazel eyed easterner is not easily forgotten.

Personality: He never swears and excessively uses polite adverbs when speaking. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Peter was born in the east. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has a rivalry with the Church that dominates his actions; and human compassion

Ideals: Optimist, Persistence. Flaws: Ugly, Racist. Bonds: Religious. Occupation: Glassblower

Voice: Speaks like tongue is numb

Attributes [hide]

Peter Fawcett, Male Human Paladin 10
Medium (6'3") Human, Lawful Good (CR 10)
Armor Class 12
Hit Points 66 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)8 (-1) 18 (+4)16 (+3)
Skills Animal Handling +8, Athletics +5
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601100

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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