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NPC Generator

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Advanced [show]


Gerald Dumph, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears tight fitting clothing which further accentuates his frame. His black hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As long as the job gets done he does not care how it got done.

History: Gerald was born the youngest of three triplets. In his 11th year, his parents were killed by a drow raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Many drow want him driven away; and his spouse's relatives view him with great suspicion

Ideals: Joker, Professionalism. Bonds: Attractive, Family, Enemies. Occupation: Beggar

Voice: Jittery and nervous

Attributes [hide]

Gerald Dumph, Male Human Sorcerer 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)15 (+2) 12 (+1)9 (-1)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Elven
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 900 gp. Citrine (30 gp). Alexandrite (200 gp).


Social Check DCs


John Everleigh, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is typically in his Shipwright uniform. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He dislikes all the random violence that takes place in the west. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a plains tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He then took over the family business and is one of the better Shipwright for hire.

Motivation: To share knowledge with the world.

Ideals: Athletic, Pacifist, Logical. Bonds: Job, Nature. Occupation: Shipwright

Voice: Hissing voice

Attributes [hide]

John Everleigh, Male Human Adept 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)12 (+1) 15 (+2)10 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 1 Average lock. 1 Magnifying glass.


Social Check DCs


Ernest Webley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and very much looks the part of a Painter. His left leg appears badly burned and disfigured. He has a small bristly mustache and wavy black hair. His face is covered beneath a completely black helmet.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Mortician, but he got bored and became a Painter. He became a Painter soon after.

Motivation: To be a Mortician again; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic. Bonds: Job. Occupation: Painter

Voice: Mousy voice

Attributes [hide]

Ernest Webley, Male Human Monk 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)11 (+0) 15 (+2)12 (+1)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


William Blyth, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, typically a more casual-formal manner. His red hair is knotted and matted. His skin is flawless and his violet eyes scan people very quickly.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the south, but his parents moved at a very young age to the west. When William reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and he is content

Flaws: Mundane. Bonds: Attractive, Job, Immigrant, Military. Occupation: Banker

Voice: Timid voice

Attributes [hide]

William Blyth, Male Human Monk 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)7 (-2) 8 (-1)13 (+1)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


William Bradshaw, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing the road beaten gear of a warrior. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are gray and catlike.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He takes great joy in being the best Armorer in town.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 10 years.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Armorer

Voice: Spanish accent

Attributes [hide]

William Bradshaw, Male Human Warrior 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Perception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2

Possessions: 600 gp. Deep blue spinel (1300 gp). Moss agate (6 gp). Azurite (6 gp). Aquamarine (1300 gp). 1 Minor magic item.


Social Check DCs

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