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NPC Generator

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Advanced [show]


Solomon Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, black cloak. He is bald on top and has large black tufts of hair around his ears. His blue eyes are passionate and lively.

Personality: While he acts the brute, he is far gentler than he would appear. He is harsh and unforgiving.

History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. By chance he met his sister recently and the two have been together since.

Motivation: To pay off his debts; and to unite with his sister

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Family, Debt. Occupation: Detective

Voice: American accent

Attributes [hide]

Solomon Hallewell, Male Human Bard 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 61 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)13 (+1) 9 (-1)13 (+1)
Skills Athletics +6, Medicine +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Sherwood, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has the majority of his body covered in plate. He wears a Stetson hat to hide his balding. He has several tiny emerald earrings on each ear.

Personality: He acts crazy and hedonistic. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he's repulsed by the pc

Flaws: Ugly, Hedonist, Antagonistic. Bonds: Rich. Occupation: Detective

Voice: Pirate accent

Attributes [hide]

Wymar Sherwood, Male Human Cleric 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 6 (-2)14 (+2) 14 (+2)13 (+1)
Skills Athletics +6, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 300 gp.


Social Check DCs


Lance Browning, Male Human [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Lance is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Lance would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. His druidic abilities were realized during a raid on his village. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert, Gifted, Optimist. Bonds: Attractive, Military. Occupation: Dilettante

Voice: Smoker's lung

Attributes [hide]

Lance Browning, Male Human Cleric 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 6 (-2)14 (+2) 13 (+1)6 (-2)
Skills Athletics +4, History +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Trym Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a grey collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He wears a Stetson hat to cover his moderate length silver hair. He wears large thick round spectacles.

Personality: He is happy with his job as a Priest. He turns his eye from what people do, preferring to live and let live. He has all his life been fascinated with painting.

History: He is the product a well kept family trust fund and as such has never really known need. There was a wharf not far from home where he often wandered off to fish. He has never given up on his painting dream.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Athletic, Artistic. Bonds: Job, Rich, Nature. Occupation: Priest

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Marlowe, Male Human Cleric 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 8 (-1)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 pp. Red-brown spinel (60 gp). Pink pearl (60 gp). Violet garnet (800 gp). 1 Minor magic item.


Social Check DCs


Arnold Middleton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems, and is pretty ugly. His moppish brown hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The war was a terrible time for him, and Arnold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Arnold reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Rich, Military. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Arnold Middleton, Male Human Warrior 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)16 (+3) 10 (+0)12 (+1)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. A roughly beaten golden orb (170 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Black velvet mask with numerous citrines (170 gp). 1 Crowbar.


Social Check DCs

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