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NPC Generator

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Advanced [show]


Simon Yorke, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he dresses like a well dressed Barkeep does. His hair is short and white. His otherwise smooth face is marked with small tiny scars.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Simon was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Athletic, Philantrophist. Bonds: Job, Nature, Adventurer. Occupation: Barkeep

Voice: Soft and melodious

Attributes [hide]

Simon Yorke, Male Human Expert 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)14 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Theodoric Hackney, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a worn and beaten armor. His long golden hair is drawn into a two foot long braid. His green eyes dart from person to person.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Theodoric was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Through the years after Theodoric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Theodoric's mother didn't care for him much, and the feeling was mutual. He was granted divine powers by his dying brother.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Tanner

Voice: Aggressive tone

Attributes [hide]

Theodoric Hackney, Male Human Barbarian 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)11 (+0) 14 (+2)15 (+2)
Skills Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 9000 cp. 1 Disguise kit. 1 Climber’s kit. 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools.


Social Check DCs


Reynard Adley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears a pastel armored body suit, with a simple violet line shooting up and back down. His left hand appears badly burned and disfigured. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. He has gleaming, smiling gray eyes.

Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted martial powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted, Professionalism. Bonds: Religious. Occupation: Junk Dealer

Voice: Cold and demanding tone

Attributes [hide]

Reynard Adley, Male Human Warlock 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)15 (+2) 11 (+0)14 (+2)
Skills Deception +5, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 800 gp. Violet garnet (1200 gp). Moonstone (50 gp). Violet garnet (1200 gp). Smoky quartz (50 gp). 1 Minor magic item.


Social Check DCs


Odo Browning, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a grey costume with the symbols of luck on his torso. Beneath his clothing is a huge mess of scar tissue. He wears his chestnut hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Odo wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has worked as a Bather like his mother before him.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Ideals: Disciplined, Fighting. Bonds: Slave, Military, Job. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Odo Browning, Male Human Bard 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)17 (+3) 15 (+2)9 (-1)
Skills Persuasion +1
Senses Passive Perception 12
Languages Common, Gnoll, Elven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 200 gp.


Social Check DCs


Godfrey Nash, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a weathered and beat up set of banded mail beneath an oversized white coat. He keeps his long white hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic. Bonds: Religious, Mentor, Immigrant. Occupation: Shepherd

Voice: Whispers

Attributes [hide]

Godfrey Nash, Male Human Adept 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)10 (+0) 10 (+0)10 (+0)
Skills Insight +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs

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