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NPC Generator

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Advanced [show]


Gilbert Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow tunic with brown highlights, and long blue pants that bunch up around his shoes. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born at the edge of vast plains. A freak accident while working with his Fletcher mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Expand his business; and sabotage a competitor

Ideals: Opinionated. Flaws: Shy, Disease. Bonds: Nature, Job. Occupation: Healer

Voice: Speaks with lips pursed

Attributes [hide]

Gilbert Cotton, Male Human Barbarian 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)15 (+2) 13 (+1)11 (+0)
Skills Acrobatics +2, Nature +5
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +5

Possessions: 500 gp.


Social Check DCs


Godfrey Clifton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears an entirely blue suit with grey socks and a vest with buckled shoes. His golden hair is still thick. His eyes are gray and catlike.

Personality: He is fixated on the number 88. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Godfrey lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Insane. Bonds: Family, Adventurer, Rich. Occupation: Unemployed

Voice: High pitched, excited

Attributes [hide]

Godfrey Clifton, Male Human Expert 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 54 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)18 (+4) 16 (+3)17 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 13
Languages Common, Draconic, Giant, Gnoll, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


John Barclay, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries a battered bow and tarnished club as well. His golden hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He is a hateful person. He taunts others and blames them for his problems. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Professionalism, Athletic. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Priest

Voice: Speaks with squeezed throat

Attributes [hide]

John Barclay, Male Human Druid 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)9 (-1) 14 (+2)10 (+0)
Skills Arcana +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 600 gp. Eye agate (9 gp). Moonstone (80 gp). Deep blue spinel (800 gp). 1 Minor magic item.


Social Check DCs


Diggory Nash, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has dyed his greying brown hair a little too much giving a sharp brown color. His amber unseeing eyes seem to look past you.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a great chef.

History: He was born in a small mountains village. His psionic abilities were realized during a raid on his village. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Diggory never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To clean up the streets; and to protect his home

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Nature, In love, Guardian. Occupation: Barber

Voice: Hollow voice

Attributes [hide]

Diggory Nash, Male Human Barbarian 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)14 (+2) 15 (+2)12 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Reynard Alton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. He has a moderate pudge and is not very fit. His hair, while still mostly black, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born in the north to a Ploughman, Reynard learned a great deal about his father's area of expertise. Over the years he perfected his riding and shooting skills. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Philantrophist. Flaws: Insane. Bonds: Immigrant, Job, Nature. Occupation: Ploughman

Voice: Speaks with squeezed throat

Attributes [hide]

Reynard Alton, Male Human Expert 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 49 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)8 (-1) 11 (+0)8 (-1)
Skills Deception +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 800 gp.


Social Check DCs

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