Arnold Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. With bright white hair and a scraggly beard. His eyes are likewise hazel.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He now owns his own business.
Motivation: To be a Navigator again.
Ideals: Philantrophist. Flaws: Disease, Mundane. Bonds: Job. Occupation: Butcher
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 8 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Bernard Jacobs, Male Human [Permalink]
Personal [hide]
Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his shield. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also hits on women, regardless of circumstances.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He tends to his Navigator job now, and dutifully fulfills any obligations he has.
Motivation: He has a crush on the local Laborer; and he is unsatisfied with his job
Bonds: Attractive, Job, Has a crush, Immigrant. Occupation: Navigator
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 11000 cp. 2 Holy water. 1 Alchemist’s fire.
Cory Heiser, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a small bristly mustache and wavy black hair. He tend to wears goggles to shield his eyes.
Personality: He has always had a great fascination with Human culture. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. He now spends his time doing works of charity.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and someone believes him a fraud
Ideals: Philantrophist. Flaws: Racist, PTSD. Bonds: Attractive, Immigrant, Enemies. Occupation: Carter
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 100 gp. Fire opal (1400 gp).
Anselm Ansley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has blonde hair. His half smiles and gray eyes are beguiling and draw you in.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a ruthless business man, a trait he acquired from his father.
History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Anselm took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Nothing but the best is good enough for him; and he is not mentally stable, and does not behave rationally
Ideals: Impeccable, Entrepeneur, Gifted. Bonds: Poor, Attractive. Occupation: Assassin
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Roland Altham, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he usually wears his pastel robe and has his dagger always slung over his shoulder. His feathered hat is riddled with cuts and holes. He is baby faced.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy, self-centered, vain, and jealous.
History: Born in the south his family was never financially stable. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their son. He worked as a Merchant, and he later adopted a second son.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Poor, Family. Occupation: Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 36 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp. Gold dragon comb with red garnet eye (1200 gp). Silver comb with moonstones (300 gp).
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