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NPC Generator

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Advanced [show]


Trym Royal, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears bulky green painted plate armor. He wears his brown hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily eccentric. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: Gifted from a young age, Trym studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Justice, Gifted. Flaws: Insane. Bonds: Job. Occupation: Bowyer

Voice: Sleepy voice

Attributes [hide]

Trym Royal, Male Human Commoner 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 40 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)10 (+0) 8 (-1)15 (+2)
Skills Investigation +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 8000 sp.


Social Check DCs


Gerard Walcott, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a fine chain shirt which he covers with green colored cloaks and clothing. He has done his best to style his red hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He always tries to repair and not replace. It was this mentality that drove him into the Farmer business.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Ideals: Persistence, Gifted. Flaws: Antagonistic, Shy. Bonds: In love. Occupation: Farmer

Voice: pre-pubescent

Attributes [hide]

Gerard Walcott, Male Human Warrior 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)10 (+0) 11 (+0)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a blue poncho over his likewise colored trousers and shirt. He sports a flattop hair cut. His eyes are likewise gray. His teeth are white and perfect.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Guy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Military, Nature. Occupation: Tailor

Voice: Slurs words

Attributes [hide]

Guy Marleigh, Male Human Druid 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)12 (+1) 11 (+0)11 (+0)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp. Citrine (70 gp).


Social Check DCs


Randal Hornsby, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man is dressed in an above average manner. His white hair is thinning but still full. He has violet eyes.

Personality: He snorts whenever he laughs or is feeling confident. Further he is a bit of a stoner and is frequently out of it.

History: Randal lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Butcher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's also a talented Butcher, but doesn't like to broadcast it.

Motivation: To share knowledge with the world; and regain custody of his son

Ideals: Logical. Flaws: Addict. Bonds: Attractive, Family, Job. Occupation: Shipwright

Voice: growls and snarls, animalistic

Attributes [hide]

Randal Hornsby, Male Human Cleric 10
Medium (6'0") Human, Lawful Good (CR 10)
Armor Class 9
Hit Points 63 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 2000 gp. Zircon (20 gp). Coral (60 gp). Fiery yellow corundum (1000 gp).


Social Check DCs


Rolf Burton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a crossbow on his belt. He carries a battered club and tarnished crossbow as well. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Persistence. Flaws: Antagonistic, Forgetful. Bonds: Military. Occupation: Server

Voice: Low rumbling, strings words together

Attributes [hide]

Rolf Burton, Male Human Monk 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)14 (+2) 10 (+0)11 (+0)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Amethyst (90 gp). Red garnet (90 gp).


Social Check DCs

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