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NPC Generator

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Advanced [show]


Lance Bradly, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in earthy colors with a violet and brown handkerchief worn on his right side. His white hair is long and unkept. His violet eyes dart from person to person to random spaces in the air.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a font of random trivia from the lore and stories he has discovered

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by brigands. Lance was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Revenge; and someone believes him a fraud

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor, Religious, Enemies. Occupation: Mercenary

Voice: Spits words with contempt

Attributes [hide]

Lance Bradly, Male Human Monk 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)13 (+1) 13 (+1)12 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 10000 cp.


Social Check DCs


Anselm Stafford, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. He has styled his chestnut hair well, parting it to the right. His amber eyes have a joyful gleam in them most of the time.

Personality: He is witty, but his monotone delivery comes off as unnerving His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anselm is combative with any and all who dare try his patience in the slightest.

History: When he was but 8 years old his parents immigrated from the north. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it

Ideals: Joker, Justice. Bonds: Slave, Immigrant, Rich. Occupation: Hunter

Voice: Complex vocabulary, royal

Attributes [hide]

Anselm Stafford, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)17 (+3) 12 (+1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Auran, Goblin, Terran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. Amber (100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bertram Morton, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a colorful flower in his brown hair. His eyes, though not visible through his cowl, are violet.

Personality: He dislikes all the random violence that takes place in the south. He misses his home and complains about the freezing weather, even in summer.

History: He was born at the edge of vast forest. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.

Motivation: Many drow want him driven away.

Ideals: Pacifist. Bonds: Poor, Attractive, Immigrant, Nature. Occupation: Beggar

Voice: Low and grunting

Attributes [hide]

Bertram Morton, Male Human Barbarian 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 52 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 16 (+3)13 (+1)
Skills Deception +3, Medicine +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 12000 sp. Obsidian (7 gp). Banded agate (7 gp). Bloodstone (80 gp). Jasper (80 gp).


Social Check DCs


Theodoric Rutland, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is cut short with large spiked bangs in the front. His eyes are blue and beady.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has all his life been fascinated with music.

History: He was born several months after his father was called into army service. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: He is terrified, and will act out of fear.

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Poor, Military. Occupation: Engraver

Voice: German accent

Attributes [hide]

Theodoric Rutland, Male Human Commoner 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)14 (+2) 15 (+2)10 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Richard Royston, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. His long black hair reaches down to his waist. His hazel eyes are passionate and lively.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Energy wise he seems alert and responsive.

History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Fisher job now, and dutifully fulfills any obligations he has.

Motivation: Wants to have a good time and be beloved; and he'd like to take his coworkers down a peg

Ideals: Professionalism, Optimist. Bonds: Attractive, Job, Poor. Occupation: Fisher

Voice: Low rumbling, strings words together

Attributes [hide]

Richard Royston, Male Human Wizard 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 17 (+3)13 (+1) 12 (+1)9 (-1)
Skills History +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 600 gp.


Social Check DCs

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