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NPC Generator

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Advanced [show]


Robert Merton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears many layers of old clothing at all times, he is not a threatening figure. His auburn hair is cut jaggedly and amateurishly. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Calm and collected, he is a well trained Barrister. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Robert was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He has taken up work as a Barrister and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To be a Ploughman again.

Ideals: Justice. Flaws: Ugly, PTSD. Bonds: Poor, Job, Family. Occupation: Barrister

Voice: Low range voice

Attributes [hide]

Robert Merton, Male Human Warlock 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 9 (-1)9 (-1) 10 (+0)13 (+1)
Skills Insight +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Godfrey Conway, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and he perpetually has his greataxe ready. His red hair is still thick. He is baby faced.

Personality: Abrasive and pushy, he has a hard time making friends. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: When he was but 6 years old his parents immigrated from the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Godfrey's homeland. Godfrey decided to take the middle way and become a bodyguard. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Immigrant, Guardian, Religious. Occupation: Painter

Voice: Old Prospector

Attributes [hide]

Godfrey Conway, Male Human Paladin 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)10 (+0) 11 (+0)11 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 16000 sp. Rhodochrosite (7 gp). Obsidian (7 gp).


Social Check DCs


Chad Everly, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. He has wavy golden hair. His eyes are green and catlike.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Chad grew up listening to his mother's many stories. His necromantic abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Impulsive. Bonds: Adventurer. Occupation: Armorer

Voice: Laughs frequently while speaking

Attributes [hide]

Chad Everly, Male Human Barbarian 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Infernal, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. Aquamarine (200 gp). Eye agate (15 gp).


Social Check DCs


Charles Chester, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a fancy blue suit, and a wedding ring on his right hand. He has done his best to style his silver hair to look like a famous performer. His green eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Further he is a bit of a stoner and is frequently out of it.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. While studying, he fell in love. They married and had a son. He's since become an addict/alcoholic.

Motivation: Wishes to resurrect an old love; and a deep hatred of brigands

Ideals: Persistence. Flaws: Addict. Bonds: Attractive, In love, Religious, Enemies. Occupation: Baker

Voice: Pronounces difficult words wrong

Attributes [hide]

Charles Chester, Male Human Barbarian 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)14 (+2) 13 (+1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Draconic, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anselm Skelton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His golden hair is singed and shortened. He is baby faced.

Personality: Overbrimming with self-confidence, Anselm isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Anselm Skelton, Male Human Commoner 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)16 (+3) 13 (+1)14 (+2)
Skills Animal Handling +4, Religion +6
Senses Passive Perception 11
Languages Common, Gnoll, Giant, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Blue quartz (11 gp). Amber (80 gp). 2 Smokesticks.


Social Check DCs

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