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NPC Generator

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Advanced [show]


Wymar Springfield, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a large green jacket. He wears a small hat to hide his balding. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He plays an instrument quite well.

History: He was born in the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He inherited the family business which he has now maintained for 2 years.

Motivation: To reunite with his old friends; and regain custody of his daughter

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Immigrant, Job, Adventurer. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Wymar Springfield, Male Human Expert 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)13 (+1) 9 (-1)15 (+2)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Ernest Oakley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green deerstalker hat and green clothes. He wears a deerstalker hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in a small island village. He worked as a nervous Navigator and found it very stressful. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Bonds: Job, Military, Nature, Adventurer. Occupation: Navigator

Voice: Relaxed voice

Attributes [hide]

Ernest Oakley, Male Human Ranger 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills Athletics +3, Nature +5
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: Jeweled electrum ring (3000 gp).


Social Check DCs


Drogo Enfield, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, brown, dusty cloak. He keeps his long auburn hair kept up in a rat tail. His eyes are violet and catlike.

Personality: He snorts whenever he laughs or is feeling confident. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Drogo hails from a village terrorized by drow. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by drow. Drogo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: A deep hatred of drow.

Ideals: Entrepeneur. Flaws: Insane. Bonds: Enemies, Poor. Occupation: Bellfounder

Voice: Switch between two voices

Attributes [hide]

Drogo Enfield, Male Human Cleric 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)8 (-1) 14 (+2)9 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 900 gp. Jade (120 gp).


Social Check DCs


Charles Shelly, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time. His hair is silver and curly. His brown eyes peer out from beneath his top violet hat.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Masseuse business at a young age. He moved from fad to fad and when he turned 15 he discovered music. He struck the Masseuse job and began his own company from there.

Motivation: Nothing but the best is good enough for him; and expand his business

Ideals: Extrovert, Artistic, Impeccable. Bonds: Attractive, Job. Occupation: Masseuse

Voice: Whispers

Attributes [hide]

Charles Shelly, Male Human Druid 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 14000 sp.


Social Check DCs


Bertram Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a moderate pudge and is not very fit. His tied-back hair is white. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Further he is a bit of a stoner and is frequently out of it.

History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Addict, Antagonistic. Bonds: Mentor. Occupation: Performer

Voice: Australian accent

Attributes [hide]

Bertram Dayton, Male Human Rogue 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)10 (+0) 16 (+3)16 (+3)
Skills Religion +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 50000 cp.


Social Check DCs

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