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NPC Generator

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Advanced [show]


Geoffrey Fulton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a hunchback. His brown hair is still thick. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Flaws: Ugly, Disease. Bonds: Military, Immigrant, Adventurer. Occupation: Tanner

Voice: Raspy

Attributes [hide]

Geoffrey Fulton, Male Human Commoner 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)11 (+0) 10 (+0)9 (-1)
Skills Perception +2, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp. 2 Thunderstones. 7 Acid flasks. 3 Smokesticks.


Social Check DCs


Trym Blyth, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears tattered old clothes. His hair, while still mostly blonde, has prominent grey streaks. His ears are large.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Trym enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Optimist. Flaws: Ugly, Hedonist, Disease. Bonds: Adventurer. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trym Blyth, Male Human Bard 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)15 (+2) 17 (+3)12 (+1)
Skills Acrobatics +2, Animal Handling +5
Senses Passive Perception 13
Languages Common, Giant, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 2800 sp. 1 Everburning torch. 2 Smokesticks. 4 Alchemist’s fire.


Social Check DCs


Diggory Stanton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears a grey armored body suit, with a simple yellow line shooting up and back down. His hair is red and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Animals are drawn to him, and he is able to talk to them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: Marry his brother to traveling adventurers.

Ideals: Gifted. Flaws: Insomniac, Shy, Antagonistic. Occupation: Carter

Voice: Scratchy, weak

Attributes [hide]

Diggory Stanton, Male Human Wizard 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 2 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 5 (-3)15 (+2) 16 (+3)14 (+2)
Skills Insight +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Giant, Celestial
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Beverly, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He keeps his long auburn hair kept up in a rat tail. His brown eyes peer out from beneath his feathered brown hat.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He misses his home and complains about the freezing weather, even in summer.

History: He was born in a small plains village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Assassin, but doesn't like to broadcast it.

Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg

Bonds: Attractive, Immigrant, Nature, Job, Rich. Occupation: Ruler

Voice: Gruff and masculine

Attributes [hide]

Gerard Beverly, Male Human Wizard 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)9 (-1) 9 (-1)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Aldous Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a moderate pudge and is not very fit. His long white hair reaches down to his waist. He has several tiny emerald earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments

History: Aldous was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has built up a small fortune and can afford his own way.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Beggar

Voice: Shortens vowels

Attributes [hide]

Aldous Garrick, Male Human Wizard 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Athletics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 9000 sp.


Social Check DCs

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