Odo Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has no hair. His hazel eyes are slightly larger than normal.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He misses his home and complains about the freezing weather, even in summer.
History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Emotional. Bonds: Poor, Immigrant. Occupation: Fortune-teller
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 300 gp.
Wymar Ashley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is well dressed, but even with his fine clothing he looks run-down. He has moderate length brown hair. His ears are large.
Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born on a small isolated farm. A freak accident while working with his Slave Trader mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Justice. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Barrister
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 9 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 7 (-2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 200 gp.
Drogo Denholm, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears black leather gloves, a black jacket, and tight pants. With bright auburn hair and a scraggly beard. His eyes are gray and he is always smoking a pipe.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is harsh and unforgiving.
History: Drogo was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Shepherd job and began his own company from there.
Motivation: He would like to get married and retire; and he has a crush on the local brewer
Flaws: Antagonistic, Ugly. Bonds: Job, Has a crush. Occupation: Shepherd
Voice: Raspy
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 60 pp.
Kody Axton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a fancy violet suit. His silver hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: This man loves writing and to teach people writing more than just about anything. He is harsh and unforgiving.
History: His father raised him in a mountain cabin. A few years later when the west was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Attractive, Nature, Immigrant. Occupation: Adventurer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 500 gp. Deep blue spinel (1100 gp). Blue quartz (12 gp). Rose (60 gp). Banded agate (12 gp). 1 Minor magic item.
Arnold Snape, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tan shirt with thin green vertical stripes and black pants. He has done his best to style his red hair to look like a famous performer. He has a dull look in his gray eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is terrified, and will act out of fear; and to reunite with his old friends
Ideals: Disciplined, Logical. Flaws: Fearful. Bonds: Adventurer, Nature. Occupation: Bookbinder
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 6 (-2) | 6 (-2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: Solid gold idol (900 gp). Large well-done wool tapestry (200 gp).
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!


