Solomon Marlowe, Male Human [Permalink]
Personal [hide]
Description: This man wears an entirely green suit with white socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He has black hair. His fierce green eyes like to dwell on things.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to make almost anything out of random pieces of junk.
History: He was born in a small desert village. His parents enrolled him in a Barbarian school at a young age so that he could practice his druidic talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Animal Trainer
Voice: Timid voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 50 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp.
Kody Compton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. His brown hair is kept up in a ponytail inside a deerstalker hat. He is very pretty but has cold, dead eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Kody lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Bather, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Doesn't want to be a Glassblower and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Joker. Bonds: Attractive, Rich, Family, Adventurer. Occupation: Glassblower
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 500 gp. Blue star sapphire (1500 gp). Smoky quartz (30 gp). Black pearl (500 gp).
Gerald Compton, Male Human [Permalink]
Personal [hide]
Description: This man wears a tight fitting black shirt and pants, and sports empty pouches on his belt. His golden hair is still thick. His skin is flawless and his green eyes scan people very quickly.
Personality: He is a hateful person. He taunts others and blames them for his problems. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken as a slave by a traveling circus and forced to perform He has achieved small success as a Carpenter.
Motivation: Sabotage a competitor; and balancing his hectic life and new carpenter responsibilities is difficult
Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Slave. Occupation: Carpenter
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 30 pp.
Charles Yorke, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears blue leather gloves, a blue jacket, and tight pants. His auburn hair is still thick. His amber eyes dart from person to person.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He would rather hide behind his crafts than deal with other people.
History: The child of a Engraver, who enjoyed hunting, Charles was taken on many hunting expeditions. Charles was born on a far southern desert where he grew up under the tutelage of his mother, an expert Barber. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is content; and to protect his home
Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Immigrant, Nature. Occupation: Barber
Voice: Rolls R's
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 4000 cp.
Peter Blankley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a blue top hat and blue clothes. His golden hair is smooth and relatively long. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He snorts whenever he laughs or is feeling confident. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Peter was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Dyer job and began his own company from there.
Motivation: He is greedy; and regain custody of his son
Flaws: Addict, Impulsive. Bonds: Job, Rich, Family. Occupation: Dyer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. Deep blue spinel (500 gp). Smoky quartz (30 gp). Moonstone (30 gp). 1 Magnifying glass. 1 Good lock. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!
