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Advanced [show]


Gunter Oakley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His hair is short and silver. His amber eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invites people to come help in his community garden.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away

Ideals: Joker, Philantrophist. Bonds: Rich, Adventurer, Enemies. Occupation: Adventurer

Voice: Draws out vowels

Attributes [hide]

Gunter Oakley, Male Human Sorcerer 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 10 (+0)15 (+2)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Henry Tinley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears dark leathers with embroidery, and a wedding ring on his left hand. His long silver hair reaches down to his waist. His eyes are likewise blue.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Bricklayer business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He has achieved small success as a Bricklayer.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Shy, PTSD. Bonds: In love, Attractive, Job. Occupation: Bricklayer

Voice: Rolls R's

Attributes [hide]

Henry Tinley, Male Human Aristocrat 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)8 (-1) 8 (-1)17 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 200 gp. White opal (400 gp). Alexandrite (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Everly, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His hair is short and white. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Ugly, Insomniac, Impulsive. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Gomory Everly, Male Human Expert 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)14 (+2) 7 (-2)12 (+1)
Skills Insight +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Goblin, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 60 pp.


Social Check DCs


Thomas Graeme, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in earthy colors with a yellow and black handkerchief worn on his right side. He has wavy red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has set out to sabotage the competition.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Joker, Logical. Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Job. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

Thomas Graeme, Male Human Barbarian 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)10 (+0) 13 (+1)7 (-2)
Skills Arcana +2, Intimidation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Heward Trollope, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears rags and sports a simple walking cane. His brown hair is cut short. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Heward embodies much of what other species detest in the Humans. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sold as a small child to a wizard, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Revenge; and further expansion of business

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Mentor, Job, Enemies. Occupation: Gardener

Voice: Scratchy, weak

Attributes [hide]

Heward Trollope, Male Human Expert 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)13 (+1) 11 (+0)10 (+0)
Skills Performance +3, Religion +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 200 gp. Amber (90 gp).


Social Check DCs

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