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NPC Generator

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Advanced [show]


Robert Graham, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is cut jaggedly and amateurishly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is lazy and tries to find solutions quickly.

History: He was born in a small desert village. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Flaws: Ugly, Greedy, Lazy. Bonds: Nature, Slave. Occupation: Baker

Voice: Sore throat, cough

Attributes [hide]

Robert Graham, Male Human Rogue 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)9 (-1) 14 (+2)14 (+2)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +5

Possessions: 700 gp.


Social Check DCs


Chad Badger, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He wears a small hat to hide his balding. He has several tiny amethyst earrings on each ear.

Personality: His tongue was cut out and he uses sign language. Around other people he will do his best to conceal his emotions and appear jolly.

History: Chad was born with his mother's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic. Flaws: Disease, Shy. Bonds: Rich, Attractive. Occupation: Weaver

Voice: Australian accent

Attributes [hide]

Chad Badger, Male Human Bard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 10 (+0)8 (-1)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 7000 cp.


Social Check DCs


Godfrey Sherwood, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear ponchos typically of a light grey in addition to tight pants. He has a long blonde beard with little hanging trinkets. His eyes are hazel and beady.

Personality: His tongue was cut out and he uses sign language. He cannot resist a sob story and will often dote over anyone who has one.

History: Godfrey was raised in a hard working conservative environment. He dropped out of school before completing his studies. He struck the Brewer job and began his own company from there.

Motivation: To be a Farmer again; and expand his business

Ideals: Athletic, Philantrophist, Logical. Flaws: Ugly, Disease. Bonds: Job. Occupation: Brewer

Voice: Uses sign language

Attributes [hide]

Godfrey Sherwood, Male Human Rogue 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 21 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)13 (+1) 9 (-1)12 (+1)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 500 gp.


Social Check DCs


Theobald Barton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He wears his blonde hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Dyer father left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Philantrophist, Entrepeneur. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Tailor

Voice: Can't modulate volume

Attributes [hide]

Theobald Barton, Male Human Adept 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)12 (+1) 14 (+2)8 (-1)
Skills Investigation +3, Performance +1
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roger Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has gleaming, smiling green eyes.

Personality: He speaks before he thinks and is too direct. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To prove his worth to the world; and retire the richest man in the south

Ideals: Entrepeneur, Gifted. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Spice Merchant

Voice: Aggressive tone

Attributes [hide]

Roger Emsworth, Male Human Commoner 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)15 (+2) 14 (+2)12 (+1)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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