Dustin Dumph, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. His chestnut hair is unkempt and raggedy. His hazel eyes lackadaisically let the world flow into them.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a bit of a xeno-phobe, disliking non-Humans.
History: Dustin lived on a farm with his mother, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and human compassion
Flaws: Ugly, Emotional, Racist. Bonds: Poor, Family. Occupation: Herbalist
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 57 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 30000 cp. Azurite (4 gp). Banded agate (4 gp).
Roland Brady, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing a long, tan, dusty cloak. With bright red hair and a scraggly beard. He tend to wears goggles to shield his eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is greedy; and he wants to meet his childhood hero
Ideals: Athletic, Optimist. Flaws: Impulsive, Ugly. Bonds: Rich, Adventurer. Occupation: Barrister
Voice: Australian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 50 pp. Bloodstone (60 gp). 1 Masterwork studded leather. 1 Full Plate. 1 Full Plate. 1 Half-Plate.
Justin Merton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his silver hair up in a very large beehive style do. He has several tiny amber earrings on each ear.
Personality: He is a Slave Trader first and foremost. He believes firmly that knowledge should be universal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult; and to reunite with his old friends
Ideals: Philantrophist. Bonds: Adventurer, Rich, Job, Immigrant. Occupation: Slave Trader
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Everard Watson, Male Human [Permalink]
Personal [hide]
Description: He wears a green feathered hat and green clothes. He is physically well-built. His red hair is knotted and matted. He has a dull look in his green eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he feels the way he acts is they only way to get by in the world
Ideals: Philantrophist, Entrepeneur, Impeccable. Bonds: Attractive, Rich. Occupation: Courier
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 700 gp.
Tim Ashton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a red collared shirt and brown pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He has a long brown beard with little hanging trinkets. His amber eyes have a joyful gleam in them most of the time.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born in a small island village. After coming to the age of reason, Tim took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his absent father
Ideals: Gifted. Bonds: Family, Nature, Enemies, Adventurer. Occupation: Adventurer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Orc
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 100 gp. Chrysoberyl (90 gp). Blue sapphire (1200 gp). Peridot (40 gp). Black star sapphire (1200 gp).
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