Balimaar Altham, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a large green jacket. His brown hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Balimaar wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Balimaar was born with his father's beautiful face. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is searching for what he claims is his rightful reward.
Motivation: He has a rivalry with the Church that dominates his actions; and he's looking for his big break
Ideals: Disciplined, Impeccable. Flaws: Insane. Bonds: Attractive, Adventurer, Religious. Occupation: Body Guard
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 11000 cp. Large well-done wool tapestry (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Brass mug with jade inlays (600 gp).
John Southey, Male Human [Permalink]
Personal [hide]
Description: A 5'9" southern man, he is dressed in a clean black cloak covering his clean studded leather. He keeps his white hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: Always inclined to offer people food he seems plenty friendly. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: John was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Dilettante for hire.
Motivation: He wants to meet his childhood hero; and balancing his hectic life and new dilettante responsibilities is difficult
Ideals: Philantrophist. Bonds: Immigrant, Job, Poor, Adventurer. Occupation: Dilettante
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 2000 cp. Freshwater pearl (11 gp). 1 Crowbar. 1 Healer’s kit.
Hubert Blakely, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He wears a colorful flower in his red hair. His skin is flawless and his gray eyes scan people very quickly.
Personality: Abrasive and pushy, he has a hard time making friends. He never wears the same outfit twice, unless he absolutely has to.
History: He was born on a small isolated farm. Through the years after Hubert was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Hubert's father didn't care for him much, and the feeling was mutual. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Nature, Immigrant. Occupation: Crown-heir
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 51 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp.
Percival Acton, Male Human [Permalink]
Personal [hide]
Description: A 6'4" western man, he wears a tan tunic with green highlights, and long blue pants that bunch up around his shoes. He wears his hair in dreadlocks. His eyes are amber and catlike.
Personality: He has always had a great fascination with Human culture. He also has developed a complete distrust of the Bounty Hunter profession.
History: Percival was born in the west. At a young age he loved to build and create. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Servant like his mother before him.
Motivation: Expand his business; and he has money and likes to spend it
Ideals: Persistence, Gifted. Flaws: Racist. Bonds: Job, Rich. Occupation: Servant
Voice: Timid voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 gp. 4 Thunderstones. 3 Tanglefoot bags. 4 Holy water.
Godfrey Dalton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a well pressed and immaculate suit (or dress). His chestnut hair is unkempt and raggedy. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not trust anyone and sleeps with one eye open.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Marry his brother to traveling adventurers; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Shy, Insomniac. Bonds: Poor, Nature. Occupation: Dyer
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!