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NPC Generator

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Advanced [show]


Gunter Everly, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He has a large black mantle and cape that has been intricately interwoven into his violet robe. He has a hunchback. He wears his hair in dreadlocks. His eyes are amber.

Personality: Aggressive, abrasive, and angry, Gunter embodies much of what other species detest in the Humans. Energy wise he seems alert and responsive.

History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and to protect his home

Ideals: Professionalism, Logical. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Gunter Everly, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)16 (+3) 11 (+0)14 (+2)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Jocelyn Mitchell, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is wearing a long, violet, dusty cloak. He has wavy red hair. His gray eyes lackadaisically let the world flow into them.

Personality: A deeply religious man he believes everything happens for a reason. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his mother was called into army service. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants nothing more than to rejoin the army; and he wants revenge against orcs

Flaws: Disease. Bonds: Religious, Adventurer, Military, Enemies. Occupation: Barkeep

Voice: Sleepy voice

Attributes [hide]

Jocelyn Mitchell, Male Human Monk 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)18 (+4) 6 (-2)15 (+2)
Skills Intimidation +4, Perception +0
Senses Passive Perception 10
Languages Common, Infernal, Ignan, Halfling, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 12000 sp. Smoky quartz (60 gp). Bloodstone (60 gp). Rhodochrosite (8 gp).


Social Check DCs


Henry Cotton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple black robe with brown stripes complete with hood. He has moderate length white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He plays an instrument quite well.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wants a kiss

Ideals: Artistic. Flaws: Ugly, Insane, Selfish. Bonds: Poor. Occupation: Apothecary

Voice: Can't modulate volume

Attributes [hide]

Henry Cotton, Male Human Barbarian 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 33 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)10 (+0) 8 (-1)14 (+2)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Harlan, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. He keeps his brown hair in a pixie cut. His eyes are a pleasant hazel.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not believe in violence as a means to an end. He is a dedicated Interpreter but believes his peers are too gung-ho.

History: Born in the south to a Interpreter, Theobald learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Interpreter. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Theobald never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To find somewhere to settle down; and wants to open a new tavern

Ideals: Pacifist. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job, In love. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Theobald Harlan, Male Human Monk 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)12 (+1) 9 (-1)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 100 gp.


Social Check DCs


Cory Harper, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a blue costume with the symbols of his god on his torso. He keeps his long silver hair kept up in a rat tail. His eyes are a pleasant green.

Personality: Cory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Cory was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Athletic, Impeccable. Bonds: Job, Poor, Adventurer. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Cory Harper, Male Human Commoner 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)17 (+3) 12 (+1)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Celestial, Gnome, Halfling
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 3000 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp).


Social Check DCs

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