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Richard Hackney, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a brown wide-brimmed hat and brown clothes. His hair is auburn, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of a Jeweler, who enjoyed hunting, Richard was taken on many hunting expeditions. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father; and marry his brother to traveling adventurers

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Family, Nature. Occupation: Banker

Voice: Forgets to breathe while speaking

Attributes [hide]

Richard Hackney, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal, Auran
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 48000 sp. Aquamarine (1200 gp). Jasper (70 gp). Black star sapphire (600 gp). 1 Minor magic item.


Social Check DCs


Gerald Kendall, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He dresses in blue turtlenecks beneath a green coat with white slacks, and his gloved hand is found clutching a scythe. His red hair is heavily combed to the right. He tend to wears goggles to shield his eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up scythe and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Regain custody of his son; and to reunite with his old friends

Flaws: Shy, Hedonist. Bonds: Nature, Adventurer, Family. Occupation: Weaver

Voice: Jittery and nervous

Attributes [hide]

Gerald Kendall, Male Human Druid 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)7 (-2) 10 (+0)11 (+0)
Skills Acrobatics +6, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 600 gp.


Social Check DCs


Charles Carlyle, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears a violet vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his violet boots flare out at the collars. He wears his white hair up. His brown eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Charles will drive conversation. He is harsh and unforgiving.

History: He was born in a small island village. His first spouse was a Performer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His relatives are trying to arrange a marriage; and he's attracted to the pc

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Nature, Family, Has a crush. Occupation: Baker

Voice: Squeaky

Attributes [hide]

Charles Carlyle, Male Human Commoner 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. Freshwater pearl (11 gp). Freshwater pearl (11 gp). Alexandrite (700 gp).


Social Check DCs


Diggory Kimberly, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He has a large white mantle and cape that has been intricately interwoven into his blue robe. His red hair is cut short with large spiked bangs in the front. This violet eyed northerner is not easily forgotten.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of northern immigrants he idolized his father. He worked as a nervous Animal Trainer and found it very stressful. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Immigrant, Job. Occupation: Animal Trainer

Voice: Low range voice

Attributes [hide]

Diggory Kimberly, Male Human Expert 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 46 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)12 (+1) 10 (+0)11 (+0)
Skills Athletics +4, Deception +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3

Possessions: 800 gp.


Social Check DCs


Percival Addington, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a grey costume with the symbols of the four houses of cards on his torso, he is not a threatening figure. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: He is overprotective of those who hire his services. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the south, but his parents moved at a very young age to the north. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He desires power and/or immortality; and to clean up the streets

Flaws: Ugly. Bonds: Guardian, Job, Immigrant, Adventurer. Occupation: Ruler

Voice: Voice breaks

Attributes [hide]

Percival Addington, Male Human Adept 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 9 (-1)14 (+2)
Skills Acrobatics +2, Survival +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 13000 cp.


Social Check DCs

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